
Originally Posted by
Frizze
So it sounds like youre describing the Estinien RP fight, and more specifically the boss at the end of it where the powers you have at your disposal are changed. So this is how i remember it. You have 5 moves. The first, is a heavy hit that also heals you for a good amount. This is your spam move. The second is a DoT you can put on the boss to speed up the fight a tiny bit. The third is an AoE hit. The fourth is an oGCD attack - specifically a jump(and i dont remember if it works as a gap closer). And last is the limit. So start the fight spamming the first move and dodging the AoEs you can. Weaving in the 2nd move to keep the DoT up and the 4th move for added damage where you can will take a few seconds off the fight. At specific intervals in the fight a pair of garlean soldiers will run up on the platform behind the arena and load new combat data into the prototype giving it new moves. After they do this, they become targettable and start attacking you directly. Once the names appear over their heads, use your 3rd move(once will kill them both, its range and damage are sufficient). Two small flying ships join the fight at one point, both can be dropped with a few direct hits. When the boss summons a ring of arch ultima bits(this is paired with a star-burst aoe pattern of alternating safe and danger zones), one move 3 will kill them all without you having to run around the room. A little later he summons a couple more while filling the room with explosions, find the safe spot that isnt being targetted and another move 3 will end the bits. Soon after the techs set him to invulnerable, and you finish the fight with a limit(specifically his limit - i think if you use your own LB move you may have on a hotbar that nothing will happen). If youve done everything right(followed the script, dodged most of the attacks, and kept up spamming your damage+heal combo move) you will be at or near full health when he goes invulnerable and have plenty of time to trigger the limit before his damage output(or any enrage move) is a threat to you. The gauge doesnt seem linked to the damage you do, the attacks you dodge, or the enemies you kill(although all of these make surviving the fight easier). At specific moments in the fight it goes up by large amounts all at once, the last of which doesnt come until his invulnerability is on. All told, the fight takes a bit more then 3 minutes to complete(not counting cutscenes or the first part where youre running with shadowhunter and have a different moveset), and i have every confidence you will succeed.