


Well the problem there is the fault of the other person for standing in Narnia. You would always be close to your healers for their ogcd healing in Asylum, sacred soil, and earthly star etc when it come to that instead of wasting a spot heal on them.
Also blue mage would be so overpowered in DR and DR savage with the hp values in there I could easily see them having to increase the chance of lost arise working to even consider bringing in a healer.
Edit: That being said, if it stay limited at least let blu mage queue for lvling roul and all that stuff.
Last edited by Maltothoris; 03-07-2021 at 08:25 AM.

I swear I found it before but I was most likely mistook it for post shb and I acknowledge my mistake and corrected it in a previous post.
I think they can easily make BLU a "normal" yet "luxury" job simultaneously. They could make BLU work similarly to how it did in XI. Due to the nature of BLU, it would make it challenging and rewarding to obtain all the spells. Obviously some spells would have to be reworked or tweaked to make this work but I think many BLU fans would be excited about it.
It will work by creating 3 different sets of spells that decide what role the BLU will be filling. This would make it so that BLU can essentially fill any role needed, with DPS being the starting role (as it currently is). Tank and healer roles for BLU can be unlocked by obtaining all the spells for each role set. You would not be able to use spells outside of your current set nor change sets/roles in duty or battles. It may require some effort on their part but I can see it happening and it would greatly amplify the versatility of BLU without it being OP whilst making their subscribers happy. As it stands, BLU is almost worthless to level or play with the exception of it being a great job for FATE grinding lol.
Blu Tank is too weak I think.
DPS is the middle ground.
Healer is busted. You do a whole lot with little effort.
Pairing Basic Instinct with Healer Mimicry is the go to for the Permanent Sprint + 100% increased damage and heals + spells can't be interrupted and no damage penalty.
Really nice. I think Blu does some really competent DPS in their burst windows. It's only really Tanking that Blu falls short because you have to play the Tanking game with knowing the fight since every Tank CD or skill has a cast bar. A problem the other tanks don't have.
If they want to balance things I'd suggest that players can have their own builds for Party Finder shenanigan's but for Duty Finder and main story content I feel the devs should put together Tank/DPS/Healer sets that they feel would make it balanced for everyone.
With the DPS sets everyone runs if they squish the damage you can put them on par with the other classes. Blu is mostly burst windows and then a filler spell.
But hey time will tell.
Very much this. All of the bosses were designed with those CD's being insta cast ogcd abilities to begin with... So there's a huge disconnect in how Blue Mages play the tanking game there. They have pretty strong tools in Chelonian Gate and Dragon Force, but for them to be used successfully you need a) Not to be casting anything at that time (to make sure the GCD isn't rolling) b) Have instant reflexes to press the key ASAP, and even at that, some tankbusters come out so fast that you just can't react properly with those having cast times.
It's pretty funny that in some situations, the tankbuster survivability actually comes fully from the HEALERS, since it's more likely for them to be able to time in a White Wind rather than the tank mitigating that damage with the applicable tools.
The simplest solution is to change those spells to be insta-cast with Tanking Mimicry.
Last edited by Raikai; 03-12-2021 at 10:17 PM.
Was playing XI a month or two back, and was having a blast playing BLU there. Reminded me how much the completely butchered the class for this game...


I know that it’s beating a dead horse by asking SE to make BLU a normal job, but SE should really consider adding some type of duty spell set for BLU. As we have seen Square has had trouble with managing the stuff they have already added into the game such as Viera and Hrothgar headgear and Ultimate trials. It’s not realistic to work on BLU as a side project it extra work for the developers since they would have to create unique BLU only experiences.
If BLU remains as is we probably won’t see new content for it for at least 2-3 years…
At least as a regular functioning job it would have content every 4 months, and it could get new spells every expansion cycle.
Last edited by Brightshadow; 06-02-2021 at 11:49 PM.
Viera and Hrothgar headgear and hairstyles are a completely different situation unrelated to limited jobs. The Viera/Hrothgar situation is related to character modeling and maintaining option parity between the two races. Hrothgar are likely the reason Viera have not gotten any new hairstyles. It takes a lot more work to give Hrothgar new hairstyles.I know that it’s beating a dead horse by asking SE to make BLU a normal job, but SE should really consider adding some type of duty spell set for BLU. As we have seen Square has had trouble with managing the stuff they have already added into the game such as Viera and Hrothgar headgear and Ultimate trials. It’s not realistic to work on BLU as a side project it extra work for the developers since they would have to create unique BLU only experiences.
Ultimates are limited more by the number of battle system planners who are actually skilled enough to design the fights and the massive amount of time needed to tune those fights. BLU and other Limited Job exclusive content requires a lot less skill and work to design and tune. BLU isn't getting in the way of the Ultimates; the Ultimates get in they way of designing every other type of battle content.
It does get new content every expansion cycle. It might not get stuff every patch but BLU got 2 updates during 5.X. Even if it does only get 1 update during 6.X that should be fine as long as another limited job such as BST is introduced to complement things.If BLU remains as is we probably won’t see new content for it for at least 2-3 years…
At least as a regular functioning job it would have content every 4 months, and it could get new spells every expansion cycle.
I Just wanted to point out an "impossibile" idea, but you know.. dreaming Is free..
What if BLU remain as It Is, but if you find all of its spells you unlock a new Quest that unlocks 3 new Jobs (with 3 differents crystals)
TLU (Tank blu) DLU (dps blu) and HLU (healer blu).
So.. you keep the limited job as It Is, with all its jimmicks, and you create 3 new REAL Jobs that use Blu skills as base (not all of them of course).
So for example pom cure Will become the standard gcd heal of Hlu, diamond back the invuln of Tlu, excetera.
The LITTLE problem Is that 3 new Jobs would Need to be designed almost from scratch.
Also something Need to be done about the lore and when new contents, spells and levels Will be added.. but you know.. i'll do It in my spare time if se allows me lol..
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