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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kabooa View Post
    Meditation is your "can't hit the boss" button. It's approximately 200 potency / GCD. This is your fallback.

    All other melee fallbacks are about 120-150 potency / GCD, and break combos.

    Whether meditation / chakra should feature earlier in the leveling scheme is another discussion.
    Yes, but like I said they charge up really fast and you most likely already have some and don't start charging up from 0.
    Then you have Anatman ( no one likes it, booo ).
    Keep in mind too that Chakra was meant for this at first, but then they were reworked but we got nothing really to compensate for that other than Anatman.
    If we lived in the past I'd agree with you but Chakra's work differently now and charge way faster.

    I think this is something you maybe don't realize until it happens, but I've been playing SAM and NIN a lot lately too and it made me realize ( even Tanks have a projectile too, when I said melee I included them too it's literally only Monk ).
    For example in The Heroe's Gauntlet the bosses constantly force you to move away for longer periods of time, sometimes you can position yourself so you can keep hitting but it's not always the case and you pretty quickly start doing more damage with a projectile spam over Six Sided Strike or Anatman channel to keep Twin Snakes.

    Granted, most people I see don't even use their projectile they just stand there doing nothing not even using their channels etc.
    But it's still a tool at everyones disposal except Monk, even just in terms of fun.

    Altho I'd personally rather take what I mentioned in the OP too, a backflip Enlightenment free Shoulder Tackle charge combo.
    Heck Six Sided Strike could become the backflip if they won't do anything else with it next expansion, I just think it's something that makes a whole lot of thematic sense for Monk and also adds a lot of flavor and fun.
    It's obviously not at the top of my priority list, but it's still something that I realized when playing SAM and NIN more.

    Quote Originally Posted by SpeckledBurd View Post
    Monk's current design makes this extremely inconsistent though. With Chakra currently being RNG without overhead between it being capped and being usable is inherently at odds with Meditation being the projectile skill equivalent. Chakra amounts will vary when you disengage, so if you disengage with an empty or mostly empty Chakra gauge you can make good use of the downtime, whereas if you have to disengage with a nearly full bar or if your final GCD when you disengage caps you're severely limited or can't do anything at all.

    It also leaves Monk without a means of spot pulling in solo content or leveling, which isn't important at end game but can impact the leveling experience or the ability to do side content like PotD solo.

    They need to severely overhaul Chakra no matter what because it is definitely the worst designed gauge in the game and Meditation being Monk's answer to other Job's having actual projectile skills only contributes to that.
    The solo thing is another good point too, it's something else that I realized in the Bozjan Southern Front.
    It's like '' wow, I can't pull one by one I have to just charge in or try to awkwardly bait them ''.
    (0)
    Last edited by Kolsykol; 03-02-2021 at 01:15 PM.

  2. #2
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Kolsykol View Post

    Granted, most people I see don't even use their projectile they just stand there doing nothing not even using their channels etc.
    But it's still a tool at everyones disposal except Monk, even just in terms of fun.
    Because the projectiles for at least SAM and DRG break their combo
    (1)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nothv13 View Post
    Because the projectiles for at least SAM and DRG break their combo
    I am obviously not referring to situations where it's disadvantageous.
    There are phases in this game where you're away from the boss for a longer time but is still in range to use your projectile.

    Quote Originally Posted by Morzy View Post
    Hi,

    Let's get one thing out of the way: Monk is a mess.
    I understand your frustration. I have seen Monk change through expansions since
    2.3. In my humble opinion, though, I don't think a ranged attack really makes sense for the job.

    Dragoon: It's a dragon. It has a spear. Spears are sometimes thrown
    Ninja: This class has knives. Nuff said.
    Samurai: Ranged Samurai attacks are common.. You see it all the time in Japanese anime.
    ... But Monk? I suppose 'Chi Blast' makes sense, but we kind of got something like that with the
    Chakra AOE attack, and I'm REALLY glad that we got another AOE ability to begin with.

    But even if we had a 'spammable' 'Chi Blast'.. I think it would feel wrong lol
    because most of our attacks would be hard hitting and something we could
    spam would feel like it's simply a filler for the sake of a filler which I can't get behind.
    I mean our weakest standalone attack must be Shoulder Tackle which isn't
    weak at all because it aims to get us within reach of things to punch. The entire job
    makes you feel like you're a deadly weapon when you get within reach of things.

    Even though we lack a ranged attack.. I don't have an issue keeping up with DPS. If
    you really feel like the job is incomplete, then... Maybe you'd be better suited for DRG or SAM.

    I've played Monk since ARR, I am not new to Monk if I wanted to play something else then I would.
    It's not about keeping up with dps either it's about your toolset and how it plays in practice.
    Why can't you get behind something being there for the sake of being a filler when everyone else has it and it brings actual utility both in solo and group content?
    That's what Anatman and what Chakras used to be and still are to some extent too, only without a lot of the utility projectiles bring and really underwhelming and boring.

    Monks also aren't known for hitting hard, we're known for hitting fast.
    Projectiles are also an iconic move in fighting games as well as Anime, I fail to see why it'd be out of play for Monk.

    Edit: And yes Dragoons have Spears/ Halberds, but they don't carry a gigantic bag of them on their backs.
    I dunno why you're trying to argue that as a point.

    Monk already does have a projectile too in Enlightenment and technically Elixir Field just not in the way I am talking about so it's already there do you think it's out of place too?

    Quote Originally Posted by Morzy View Post
    I do miss Howling Fist lol... But Rockbreaker is basically the kicking version of that so xD
    Rockbreaker isn't a kick?
    It's also purely an AoE ability.
    (0)
    Last edited by Kolsykol; 03-09-2021 at 07:44 AM.

  4. #4
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Kolsykol View Post
    I am obviously not referring to situations where it's disadvantageous.
    There are phases in this game where you're away from the boss for a longer time but is still in range to use your projectile.
    Yes, and most of them don't last long enough to be worth breaking your combo, thus you don't use your ranged. For example, the DRG's ranged ability is so bad guides literally tell you to take it off the bar.
    (0)

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    There are phases in this game where you're away from the boss for a longer time but is still in range to use your projectile.
    Could you give some examples?

    I personally can´t remember any mechanic of recent fights where some of the following steps is not possible and enough to "sit out" the disengage without any DPS loss.

    - SSS
    - SSS + dash
    - SSS + chakra (especially if SSS is bad timed)
    - GCD move out, move in, GCD
    - GCD (best bootshine, move out, Formshift, move in again with DK to buff your BS again and to unleash it faster
    - Chakra spam only for 0,5s gaps

    Monk has probably the most different ways to deal with disengages, meanwhile all other melees has backjumps / teleport or their range attacks.

    It might be another thing, if you play really old content sync without some of the new tools, but even there i can´t remember mechanics which force you sooo long away from the boss, that you would lose tons of damage.
    (1)

  6. #6
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    I am obviously not referring to situations where it's disadvantageous.
    There are phases in this game where you're away from the boss for a longer time but is still in range to use your projectile.

    I've played Monk since ARR, I am not new to Monk if I wanted to play something else then I would.
    It's not about keeping up with dps either it's about your toolset and how it plays in practice.
    Why can't you get behind something being there for the sake of being a filler when everyone else has it and it brings actual utility both in solo and group content?
    That's what Anatman and what Chakras used to be and still are to some extent too, only without a lot of the utility projectiles bring and really underwhelming and boring.
    I don't like the 'everyone else has it' argument.

    Chakras are ok since they could be used as a single target or AOE. It's probably the best thing we've had since 50 tbh..
    I didn't even play Monk during SB because to me SE were running it into the ground..

    Honestly Monk at level 50 was perfect. Our level 60 action is basically Steel Peak, level 70 action helps Chakras which is ok I guess, and our level 80 action is again underwhelming.

    There was a time just after HW where Monk was semi-ok, Dragon Kick was kind of useful for at the end of a fight (unless you don't time it PERFECTLY.. and end up doing a few form actions lol..)
    and we were satiated with our TP issues by a Chakra using TP ability.

    Monk has been a MESS for so long, and I'll be a monkey's uncle if the next thing they do is give us a weak ranged ability that is only useful in a very specific situation.
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  7. #7
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    considering all class have some sort of range attack, i do kinda wish monk have one too.

    was expecting something like reppuken from geese howard fatal fury
    (1)

  8. #8
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    When it comes to ranged attacks, Monk in other Final Fantasy games actually has quite a lot to draw from- hell, even Bravely Default if you want to be loose since XIV has already taken inspiration from FF spin off series like Tactics Ogre.

    I wouldn't chalk MNK not having a spot pulling skill up to SE being stubborn about wanting the job to be pure melee. That's more or less the dev team being lazy or not knowing how to give it proper job fantasy or inspiration (because let's be honest, Monk has no job fantasy at all) since they've been spending the past 6 years giving it new ways to trivialize Greased Lightning only to end up removing it entirely, and not any actual new skills of substance for MNK's identity.

    I can only blindly hope this is rectified in 6.0 since Yoshi P specifically stated in the post showcase interview that their focus for skills in Endwalker will be for job fantasy.
    (1)
    Last edited by VentVanitas; 03-02-2021 at 06:12 PM.

  9. #9
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,138
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by gumas View Post
    considering all class have some sort of range attack, i do kinda wish monk have one too.

    was expecting something like reppuken from geese howard fatal fury
    This is exactly what I came to suggest. Some kind of Geese Howard energy wave.

    Especially for PvP, where outside of Feast MNK is the most map and composition-dependant melee.
    (0)

  10. #10
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Esmoire View Post
    This is exactly what I came to suggest. Some kind of Geese Howard energy wave.
    We used to have Howling Fist, which more or less did this (though it was more like a POWA DUNK than a DOUBLE REPPUKEN). It's called Enlightenment now. It's not very good, nowhere near as satisfying as leaping up then punching the ground SO HARD you hurt EVERYTHING IN FRONT OF YOU.

    I get what they were going for. Elixer Field is "Monk shoots ground, hurt everything around you", so Enlightenment is obviously "Shoot badguys in front of you." Both are... meh.
    (5)

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