Quote Originally Posted by acceleratedben View Post
Ah yes, job fantasy in a gameplay/balance thread..

Drg jumps are normally way too important for your dps rotation to hold for gapclosing purposes. Elusive jump is the worst gapcloser of all meeles by far. (Yes, i've noticed you put "should" in italic, but i felt the need to mention it since you apparently have no clue what you're talking about)

Shukuchi is arguably the best meele gap closer by far! It's always available, since it doesn't have to be used in a burst window and is omnidirectional, pixelperfect, without needing a target. The value of it is just insane. (without costing a resource)

Not only is it extremely good for your own uptime, it can also help teammates get more uptime without sacrifice of own dps (for example, shiva junction, being in a light party with a tank that wants to dash in without sliding) and is one of the best tools to save messed up mechanics/entire pulls.
I would counter that this depends heavily on what platform you're using to play. For me on a controller, the amount of time it takes to aim the destination for the ninja move takes longer than if I just ran in on my own, and really only is useful if I have time away from the boss to set it up, which is less often now that mudras stack as it's a DPS gain to hang onto them for phases you have to disengage and use them then. With the current system, I'd counter that monk has the best gap closer since it also stacks, letting you leave one in reserve, losing only minimal DPS by using it for movement.