But it isn't really different, because everyone else except MNK has it.
I think that the difference here I guess is that I define what makes Jobs unique and their identity a lot more based on what they have, not what they don't have.
What makes NIN unique is that they have Ninjutsus, what makes MNK unique is that they're the fastest and has the most positionals etc.
I don't think that anyone really would say that the identity of MNK is to not have a ranged attack.
If we're going to make this argument that MNK not having a projectile makes it unique then why doesn't that same argument apply to other things then too like having a gap closer?
Should the new melee Job for Endwalker for example not have one because not having one would make it '' more unique ''?
I fundamentally disagree with that approach and think it's a really limiting approach.
I think it just compromises it rather arbitrarily.
And the only way I'd really buy this argument against MNK getting a projectile is if having projectile attacks was an actual core part of another melees identity and the other melees didn't have one either.
But it's not.
So MNK getting one doesn't interfer with the identity of the other Jobs and it doesn't somehow diminish MNK's identity really.
I mean this same argument could be used too to argue against positionals for other Jobs too, why should others have it when it's more of a core part of MNK's identity?
It just seems really weird to draw such a hard line with this for a relatively minor thing.
Well, agree to disagree I guess.
A lot of people also don't use Second Wind, Bloodbath, Leg Sweep or the NIN shield for example.
That doesn't mean that it isn't useful utility.
The same way that if I am playing NIN, don't have Mudra's off CD and have finished a combo and I have to move away from the boss then throwing daggers are useful utility.
Other people not bothering or not thinking about that doesn't change that.
A lot of people don't even use the NIN teleport but it's incredibly useful and allows you to stay in combat for quite a bit longer if you use it correctly.
In regards to the whole motivation to get closer thing, you're playing a melee so that's your motivation.
And it doesn't seem to affect other melee players, you seem to be missing the point about why I think that a projectile could be situationally useful.
It's not an argument about it being too difficult or whatever to close the gap what you're saying is in direct conflict with what I am talking about and the exact opposite situation.
Edit: Or Mantra, I can't begin to count the amount of MNK players who don't use Mantra.
It's still useful utility.