Quote Originally Posted by VentVanitas View Post
Why not? Other jobs have taken directly from their main series counterparts, with MNK being one of the few jobs in the game bearing no resemblance to how it is in traditional FF games. I'd hardly say that it's defined too since SE wasted 6 years giving MNK absolutely nothing to play with in terms of visual identity. It looks exactly the same as it was in ARR, and you can't say the same for the other DPS. It is completely valid to like the visuals of MNK as it currently is, but job fantasy is important and right now it basically has none. Insisting that it stick to only CQC/martial arts makes it more Pugilist than Monk.
This is a new game and even the whole FF series had evolved over the years in kind of gameplay. Of course they could copy & paste everything, but it doesn´t mean that it fits the gameplay of a MMORPG. The subclasses are already "too close" to each other and play pretty much the same. Uniqueness is something what the games lacks completely especially since ShB. Having stuff like "no range", "ninjutsus" or "half range/half melee" is some kind it and let the classes play somehow different compared to the others.
And yes, another topic, but i couldn´t care less about a "visual identity", when the skills i use are way more important and should get changed to "dumb down" the class once again. I totally understand the wish for a range attack, but as i said... SSS is a great tool and fits the class 1000 times more. It´s a clear NO from my side just for the case to pull an add out of nowhere.