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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    You may not want Son Goku (Dragon Ball Z and onward is pretty extreme), but he is probably closer to where the Monk needs to be in Final Fantasy than Karate Kid. Final Fantasy VI's Sabin/Mash is where the Monk should be and he had several of them.
    You can´t compare a MMORPG with defined classes to a singleplayer game where you say the characters use X, use Y. Everyone his opinion, for me it doesn´t fit MNK as a melee class in any way, especially with the given tools, which fits the class perfect and give MNK uniqueness in some way.

    Quote Originally Posted by Ultimatecalibur View Post
    Of the top of my head:
    • PotD and HoH - single target ranged attacks are very good for pulling apart packs
    • Titania EX - Growth and Brambles - the dps get separated from the tanks, healers and boss by a wall of thorns for close to 15 seconds
    • E3S - Temporary Currents on Split platforms - Every set has near dodge and one far dodge
    • Bozja - Several of the CEs have extended AoE periods where the boss is targetable but out of melee range but within "ranged" range.
    • Anamnesis Anyder - Final Boss Add spawns - Monks (and other melees) always seem to have trouble with stopping her adds from spawning as they refuse to stand on top of the spawn points
    a) Yes it´s useful, but not needed. In 99,9% of all cases you´re in a group and some with a range attack anyway.
    b) You can hold uptime there. Use backdash / SSS to move in your direction, turn around halfway and dash to the boss. The thorns won´t do anything and tethers will break. It works 100% unless the heal / tanks sleeps and stucks mid. I don´t even now if a range attack would be in range since i played it that way every time with MNK / SAM.
    c) Another thing of timing. The castbar takes ages, find your timing, use SSS and dash in again.
    d) I think i´ve played them all and it´s possible to work around them. Behemoth might be somehow bad with the safespots, but again i would call it "timing". I do even got invites to the solostuff without a buff since i started to do them with MNK and not as a tank or heal.
    e) A thing of timing SSS (maybe with dash) again.

    So yes, the only content where it´s somehow really useful is PoD and HoH. But again, it´s not really needed normally. You could even use Entlightenment for those, since chakra is easy to gain out of combat. That i´ve used the word "timing" so often is, because that´s exactly one of the biggest point about melees. A well timed SSS is a super strong tool on MNK. Other melees have other decsions to take in such cases.
    And tbh... Dungeons, Bodzja, Fates or whatever... it doesn´t really matters what you do there, just survive somehow or wait for a rezz. Since the new Relic is just again pretty much the same pointless grind like the ones before, i play it completely brain afk, even die here and there because Netflix is more exciting.
    (2)
    Last edited by ssunny2008; 03-10-2021 at 05:05 AM.