The problem is that Monk doesn't rly have much of a unique aspect to it other than the speed and lacks things that every other melee ( tanks included ) have that adds a lot of needed utility including in solo content.
The backflip thing was just a thought too but mainly I just want a projectile.
I don't really think that Monk getting it would detract anything from SAM tho and SSS doesn't have the utility of a projectile in solo content and a projectile quite easily out damages it in a lot of phases by a lot.
Chakras fill up really fast too and you probably don't have 0 when you have to move away which makes it even faster.
There is a lot of situations where you're basically reduced to sitting in Anatman ( which nobody likes, I gave a suggestion on how to improve it too ), a channel ability to not drop Twin Snakes is just underwhelming and not even a big deal.
I dunno why you just want to dismiss '' snappicking '', there is content in the game where you can't just jump in and kill them all and you do have to bait them out.
I don't disagree with you that Jobs should have unique aspects and an identity, but if that is ruined or severely diminished by Monk getting a projectile or a backflip then I think that just speaks volumes for how weak the identities of Jobs in the game currently is.
And I don't even think that's true.
Like somehow every other melee Job having a projectile doesn't ruin it, but somehow Monk getting it would?
Did it diminish DRG somehow when SAM came around and had a backflip and projectile too?
I mean should we go back to Brotherhood only buffing physical damage just because it was different?
I'd say a backflip/ jump fits Monk more than it fits SAM too, and it wouldn't be a copy paste in my suggestion whether it be SSS having one added to it and giving a Shoulder Tackle charge to get back in and/ or giving you a free Enlightenment.