Quote Originally Posted by Kolsykol View Post
I am obviously not referring to situations where it's disadvantageous.
There are phases in this game where you're away from the boss for a longer time but is still in range to use your projectile.

I've played Monk since ARR, I am not new to Monk if I wanted to play something else then I would.
It's not about keeping up with dps either it's about your toolset and how it plays in practice.
Why can't you get behind something being there for the sake of being a filler when everyone else has it and it brings actual utility both in solo and group content?
That's what Anatman and what Chakras used to be and still are to some extent too, only without a lot of the utility projectiles bring and really underwhelming and boring.
I don't like the 'everyone else has it' argument.

Chakras are ok since they could be used as a single target or AOE. It's probably the best thing we've had since 50 tbh..
I didn't even play Monk during SB because to me SE were running it into the ground..

Honestly Monk at level 50 was perfect. Our level 60 action is basically Steel Peak, level 70 action helps Chakras which is ok I guess, and our level 80 action is again underwhelming.

There was a time just after HW where Monk was semi-ok, Dragon Kick was kind of useful for at the end of a fight (unless you don't time it PERFECTLY.. and end up doing a few form actions lol..)
and we were satiated with our TP issues by a Chakra using TP ability.

Monk has been a MESS for so long, and I'll be a monkey's uncle if the next thing they do is give us a weak ranged ability that is only useful in a very specific situation.