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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100

    Monks need a projectile!

    As the title says, Monk is the only melee without a projectile attack.
    Chakras fill up fast, and then you have Anatman but while I am not a mathematician I imagine that it ends up being way more beneficial to spam a projectile during longer times that you're away from the boss.

    It's just yet another way that Monks feel incomplete, it's not a dealbreaker but it adds a lot of spice to the Job and it just feels awkward when you don't have one and everyone else is pewpewing away.
    Also, Fireballs are an iconic move from fighting games it'd just fit really well for Monks to get one too ( no not Enlightenment ).

    Alternatively make Anatman more useful by making it buff Twin Snakes too so that when we can finally hit the boss again we have a powered up Twin Snakes until it's refreshed.

    But no, I want a Fireball.
    I want, KIKOKEN!

    https://www.youtube.com/watch?v=32eWLo1_MGc

    Edit: Better yet, give us a disengage combo like Samurai have too.
    A backwards jump that combos with the Fireball ( it could even just trigger a free long range Enlightenment ) then gives us a free charge of Shoulder Tackle to get back in again.
    (1)
    Last edited by Kolsykol; 03-01-2021 at 10:27 PM.

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    MNK has six sided star so you can stay in combat longer, move out at the last second with the increased movement speed and it does more damage with a longer GCD to make up the time spent away from the boss.

    They want MNK to be full on melee. It’s one of those things they’re weirdly stubborn about like WHM being a pure healer even though it’s never been that in the series before other than ff13.

    I personally wouldn’t mind a ranged attack, chi blast for example has been a MNK move in previous games.

    I also agree anatman could use some kind of buff, since the removal of greased lightning it feels very underwhelming. Some kind of stacking personal damage buff for your next GCD the longer you have it up perhaps? I’m thinking like boost in other ff games.
    (1)
    Last edited by Cabalabob; 03-01-2021 at 10:34 PM.

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Cabalabob View Post
    MNK has six sided star so you can stay in combat longer, move out at the last second with the increased movement speed and it does more damage with a longer GCD to make up the time spent away from the boss.

    They want MNK to be full on melee. It’s one of those things they’re weirdly stubborn about like WHM being a pure healer even though it’s never been that in the series before other than ff13.

    I personally wouldn’t mind a ranged attack, chi blast for example has been a MNK move in previous games.

    I also agree anatman could use some kind of buff, since the removal of greased lightning it feels very underwhelming. Some kind of stacking personal damage buff for your next GCD the longer you have it up perhaps? I’m thinking like boost in other ff games.
    I am aware of Six Sided Strike, but there are times when you're away from the boss for a longer time and the movement speed buff isn't even that great you're kinda toying with death at that point while others don't have to do that.
    They're niche situations but every other melee has a tool for them, heck other Jobs have more tools on top of that too ( Nin for example still has mudras at range + throwing knives, Sam their backwards jump combo re-engage and channel ).
    In the end of the day tho it's just one of these things that add a little to the Job and since every other melee has it then it kinda feels a bit empty with Monk.

    Not sure I agree about WHM, I dunno if it's still true because I am not so up to date on it but I think WHM is still the strongest DPS of the healers and they got a new mechanic and ability for it this expansion.
    WHM is a pretty aggressive healer.

    I am honestly expecting them to rework Six Sided Strike next expansion too, hopefully another ogcd.
    Altho maybe I shouldn't expect anything good lol.
    I remember how excited I got when I saw it in the Job trailer and then how disappointed I was with how rarely you get to use it.
    Sorta like a certain other ability...
    Altho they solved that with the Chakras.
    (1)
    Last edited by Kolsykol; 03-02-2021 at 12:01 AM.

  4. #4
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    The Monk itself, is the Projectile.
    (18)

  5. #5
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    KA—ME—HA—ME—HAAAAAAAAAAAA!
    (2)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    MNK in tactics had a move called "Air Render" which was a projectile
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Meditation is your "can't hit the boss" button. It's approximately 200 potency / GCD. This is your fallback.

    All other melee fallbacks are about 120-150 potency / GCD, and break combos.

    Whether meditation / chakra should feature earlier in the leveling scheme is another discussion.
    (8)

  8. #8
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    considering all class have some sort of range attack, i do kinda wish monk have one too.

    was expecting something like reppuken from geese howard fatal fury
    (1)

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Meditation is your "can't hit the boss" button. It's approximately 200 potency / GCD. This is your fallback.

    All other melee fallbacks are about 120-150 potency / GCD, and break combos.

    Whether meditation / chakra should feature earlier in the leveling scheme is another discussion.
    Monk's current design makes this extremely inconsistent though. With Chakra currently being RNG without overhead between it being capped and being usable is inherently at odds with Meditation being the projectile skill equivalent. Chakra amounts will vary when you disengage, so if you disengage with an empty or mostly empty Chakra gauge you can make good use of the downtime, whereas if you have to disengage with a nearly full bar or if your final GCD when you disengage caps you're severely limited or can't do anything at all.

    It also leaves Monk without a means of spot pulling in solo content or leveling, which isn't important at end game but can impact the leveling experience or the ability to do side content like PotD solo.

    They need to severely overhaul Chakra no matter what because it is definitely the worst designed gauge in the game and Meditation being Monk's answer to other Job's having actual projectile skills only contributes to that.
    (11)

  10. #10
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kabooa View Post
    Meditation is your "can't hit the boss" button. It's approximately 200 potency / GCD. This is your fallback.

    All other melee fallbacks are about 120-150 potency / GCD, and break combos.

    Whether meditation / chakra should feature earlier in the leveling scheme is another discussion.
    Yes, but like I said they charge up really fast and you most likely already have some and don't start charging up from 0.
    Then you have Anatman ( no one likes it, booo ).
    Keep in mind too that Chakra was meant for this at first, but then they were reworked but we got nothing really to compensate for that other than Anatman.
    If we lived in the past I'd agree with you but Chakra's work differently now and charge way faster.

    I think this is something you maybe don't realize until it happens, but I've been playing SAM and NIN a lot lately too and it made me realize ( even Tanks have a projectile too, when I said melee I included them too it's literally only Monk ).
    For example in The Heroe's Gauntlet the bosses constantly force you to move away for longer periods of time, sometimes you can position yourself so you can keep hitting but it's not always the case and you pretty quickly start doing more damage with a projectile spam over Six Sided Strike or Anatman channel to keep Twin Snakes.

    Granted, most people I see don't even use their projectile they just stand there doing nothing not even using their channels etc.
    But it's still a tool at everyones disposal except Monk, even just in terms of fun.

    Altho I'd personally rather take what I mentioned in the OP too, a backflip Enlightenment free Shoulder Tackle charge combo.
    Heck Six Sided Strike could become the backflip if they won't do anything else with it next expansion, I just think it's something that makes a whole lot of thematic sense for Monk and also adds a lot of flavor and fun.
    It's obviously not at the top of my priority list, but it's still something that I realized when playing SAM and NIN more.

    Quote Originally Posted by SpeckledBurd View Post
    Monk's current design makes this extremely inconsistent though. With Chakra currently being RNG without overhead between it being capped and being usable is inherently at odds with Meditation being the projectile skill equivalent. Chakra amounts will vary when you disengage, so if you disengage with an empty or mostly empty Chakra gauge you can make good use of the downtime, whereas if you have to disengage with a nearly full bar or if your final GCD when you disengage caps you're severely limited or can't do anything at all.

    It also leaves Monk without a means of spot pulling in solo content or leveling, which isn't important at end game but can impact the leveling experience or the ability to do side content like PotD solo.

    They need to severely overhaul Chakra no matter what because it is definitely the worst designed gauge in the game and Meditation being Monk's answer to other Job's having actual projectile skills only contributes to that.
    The solo thing is another good point too, it's something else that I realized in the Bozjan Southern Front.
    It's like '' wow, I can't pull one by one I have to just charge in or try to awkwardly bait them ''.
    (0)
    Last edited by Kolsykol; 03-02-2021 at 01:15 PM.

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