Results -9 to 0 of 79

Threaded View

  1. #33
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by acceleratedben View Post
    Ah yes, job fantasy in a gameplay/balance thread...
    To be clear, this was never intended to be a balance thread, a lot of people have been taking what I said way more seriously than it was ever intended to be.
    I simply made an observation that everyone has something that MNK doesn't have that adds some fun utility I've already gone over, not that it makes MNK unbalanced.

    A lot of people seem to be missing the point and think I am saying something that I am not.
    All that it was really meant to be was an interesting observation and suggestion but people are almost arguing about this as if I think it's like the most important issue with MNK or something.

    I dunno tho I kinda feel like some people have this attitude that everything about a job should be something that is part of the core abilities, it's a really boring way to approach it imo.
    Like the bunny fail state of NIN isn't necessary for the job, but it adds some fun flavor to it.
    Same with Hyoton, it serves no actual purpose in the rotation but it has fun niche uses if you look for them.

    Imo a projectile is just a more iconic thing that fits MNK's thematically more than a lot of the other melee who have one.
    I'd probably more describe it as a Job fantasy/ gameplay thread tbh that's why I've brought up fighting games and things like Kikoken.

    Quote Originally Posted by SpeckledBurd View Post
    If the topic is mobility, that's something that Monk needs more help with than a ranged attack frankly. Right now it's solidly the least mobile melee since it's the only one that lacks any sort of DPS free or even neutral movement skill. Dragoon can elusive jump even if Spineshatter and Dragonfire are down, Ninja can basically Shikuchi whenever it needs to, and Samurai has Gyoten and Yaten which recoup their Kenki cost as long as you're using them properly (Yaten would be better if enhanced Enpi shouldn't break combos and had a higher potency though IMO). Monk doesn't have anything nearly that flexible, it can Shoulder Tackle but there's a major incentive to use both charges in Riddle of Fire, and its disengage is ultimately just a sprint that requires perfect GCD timing.

    Frankly I think it should have something like En Evant for a completely free movement action. A flash step directly forward would perfectly fit something that's supposed to be a high speed martial artist like Monk.

    It's really bizarre to me how NIN have a passive movement buff too while we lost ours when we went back to sitting in FoF, I mean I don't think that it actually makes a difference in positionals but still.
    Identity/ fantasy, MNK's are basically athletes meanwhile even the Samurai who are basically Japanese knights have better mobility.
    Imo the SSS movement buff is just way too small too.

    No reason really why Anatman couldn't recharge at least one tackle charge.
    (2)
    Last edited by Kolsykol; 05-02-2021 at 02:57 PM.