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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by acceleratedben View Post
    Ah yes, job fantasy in a gameplay/balance thread..

    Drg jumps are normally way too important for your dps rotation to hold for gapclosing purposes. Elusive jump is the worst gapcloser of all meeles by far. (Yes, i've noticed you put "should" in italic, but i felt the need to mention it since you apparently have no clue what you're talking about)

    Shukuchi is arguably the best meele gap closer by far! It's always available, since it doesn't have to be used in a burst window and is omnidirectional, pixelperfect, without needing a target. The value of it is just insane. (without costing a resource)

    Not only is it extremely good for your own uptime, it can also help teammates get more uptime without sacrifice of own dps (for example, shiva junction, being in a light party with a tank that wants to dash in without sliding) and is one of the best tools to save messed up mechanics/entire pulls.
    Simply giving Spineshatter Dive a couple of charges would make it available to use as a gap closer at any time, just like the tank/monk gap closers.
    Then it's no longer a DPS loss to not use it all up, it's only a DPS loss to let the CD cap.
    The system already exists, why doesn't the jumping job have access to it?
    Why does the job that has SSS and Meditate have this instead?

    Shukuchi is useless on controller, the time it takes to aim it and then use it, even the animation takes longer than any other gap closer, and comes with animation lock that no other gap closer has. You can't use it in battle, it will obliterate your rotation.
    (1)
    Last edited by Seraphor; 04-30-2021 at 07:12 PM.

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Simply giving Spineshatter Dive a couple of charges would make it available to use as a gap closer at any time, just like the tank/monk gap closers.
    Then it's no longer a DPS loss to not use it all up, it's only a DPS loss to let the CD cap.
    The system already exists, why doesn't the jumping job have access to it?
    Why does the job that has SSS and Meditate have this instead?

    Shukuchi is useless on controller, the time it takes to aim it and then use it, even the animation takes longer than any other gap closer, and comes with animation lock that no other gap closer has. You can't use it in battle, it will obliterate your rotation.
    I think a compromise could be met halfway if Elusive Jump was a forward dash instead of a backstep. Could be used as easily as DNC's En Avant and it spares controller users the pain of having to turn around to use it first, plus since it doesn't do damage it'd be far more available than Spineshatter. Better than having more oGCD damage filler clutter on DRG with another gap-closer charge if you ask me.
    (0)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Seraphor View Post
    Simply giving Spineshatter Dive a couple of charges would make it available to use as a gap closer at any time, just like the tank/monk gap closers.
    Then it's no longer a DPS loss to not use it all up, it's only a DPS loss to let the CD cap.
    The system already exists, why doesn't the jumping job have access to it?
    Why does the job that has SSS and Meditate have this instead?

    Shukuchi is useless on controller, the time it takes to aim it and then use it, even the animation takes longer than any other gap closer, and comes with animation lock that no other gap closer has. You can't use it in battle, it will obliterate your rotation.
    Or.... if it's meant to be a movement tool, they could take the damage potency off of the skill, maybe let it have a stun effect so that it mirrors the spine shatter name, and increase the potency of other skills to compensate.
    (1)