You say it 'brings utility' yet you also state here that such fillers like a itty bitty ranged attack are often unused by
players. So does such an ability bring utility if people also don't use it?
It's not a kick, but the animation is literally stomping on the ground so you use legs nonetheless. It is similar to Howling Fist in that you basically hit the ground hard enough to damage things nearby.
Personally I'm a fan of psychology myself so I can't help but think of the way the job itself behaves.
I think Monk is designed for the player to be starved of action when they are not close enough to attack their target. If you could
attack from a distance it might take away from your motivation to get closer.. And the thing is there's not much reason to NOT get closer with
Shoulder Tackle because it has a fair range of 20 yalms UNLESS there's some AOE/mechanic that prevents you from getting closer.
That being said, you'd like an ability that is only relevant when either your two charges of Shoulder Tackle are used up, don't have
empty medication charges to juice up, and/or are unable to access the boss due to some AOE/mechanic. Personally
I can't get behind this, and that might just be due to my own experience and feel for the job over the many years.
I almost forgot about Touch of Death, but imo even the idea and meaning of that action enforces the idea that it's a deadly character to be near.