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  1. #31
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Anhra View Post
    The idea of said Skillbook is that those Skills are to be used in any type of Content except PvP.

    Earlier it has been stated in the case of ranged Dps that utility is being prefered for "balance" reasons in raiding. Wouldn't it be great if suddenly any Job could bring one form or another in their own way, a utility or skill that positively affects the party? And if you dont need it, you just replace it with another, simple as that.
    You already have most jobs bringing some sort of utility. So much so that the physical ranged role’s utility is not nearly as valuable as it used to be. What value does Troubadour/Samba/Tactician have when all the healers and tanks now also have AOE mitigation? And the tanks’ mitigation are all on 90 second cooldowns versus the ranged’s 120 seconds. Then you have the casters and Addle. Giving every job support utility just waters down the aspect of it. Especially when content rarely calls for so many different forms of mitigation because it simply doesn’t hit hard enough.

    No. It would not be great. Giving mitigation and utility to every job just waters down the ones that came with said mitigation/utility innately. My Samba is overkill in my static. Most fights I can just use it whenever I want and it not matter because all the big hits you want mitigated are covered by Addle, Reprisal, an AOE tank mitigation, Sacred Soil, or Temperance. Even with my group doing UCoB, they don’t ask for me to use Troubadour until Heavensfall—8 minutes into the fight. Because so much else is covered by other mitigation.

    Ranged as a role don’t “prefer” utility, per se. It’s the existing utility of DNC and the failure of BRD and MCH to make up that discrepancy in either their own utility or just raw damage that causes the imbalance to shift in favor of DNC within the role. They have nothing to compete with what DNC does, and they don’t do enough personal damage to offset not bringing a DNC. Allowing BRD and MCH to just bring a Standard Step or Tech Step equivalent wouldn’t help. It would just reduce the flavor of DNC and make all of the jobs feel samey.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #32
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Anhra View Post
    The idea of said Skillbook is that those Skills are to be used in any type of Content except PvP.

    Earlier it has been stated in the case of ranged Dps that utility is being prefered for "balance" reasons in raiding. Wouldn't it be great if suddenly any Job could bring one form or another in their own way, a utility or skill that positively affects the party? And if you dont need it, you just replace it with another, simple as that.
    This is effectively the role actions system from Stormblood, which was maligned because there wasn't a choice. Most skills like Diversion and Second Wind were mandatory. While True North boiled down to whether the boss had positionals. If it didn't, the skill become worthless. This meant constantly switching actions, which many found extremely annoying not enjoyable.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #33
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Ideas like this "Skillbook" are wonderful in that Bizzaro-MMO-Land where players will take horrendously inefficient actions for the sake of Community. In the Real World, systems like this would be mathed and parsed out within hours of release.
    (3)

  4. #34
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90

    Choice SUCKS

    It's my opinion, but I love not having to worry about a gazillion specs, I will actively fight against this kind of chnage.
    (2)

  5. #35
    Player
    Oxi's Avatar
    Join Date
    Aug 2021
    Posts
    12
    Character
    Oxi Kaos
    World
    Leviathan
    Main Class
    Conjurer Lv 30
    Well I think, that kind of stuff sounds fun. I support it! Anyone so serious that they need to worry about a meta should go play a moba.
    (0)

  6. #36
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Didn't this used to be how the game worked, with cross class skills?


    How about we do this instead with Onion Knight, the next limited job?
    (1)

  7. #37
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    Didn't this used to be how the game worked, with cross class skills?


    How about we do this instead with Onion Knight, the next limited job?
    Onion Knight will never happen, because SE themselves evidentally evaulated and then discounted a similar class concept called 'Freelancer'/Adventurer back when FFIV 1.0 was still in early development, according to a certain 1.0 class design document that was floating around online years ago (it was meant to have the abbreviation 'SPC', presumedly 'Special', and was stated as being 'bare handed'). Like other such legendary no-show classes like the original version of Arcanist, Musketeer, Fencer, a Bard class that used musical instruments, and Shepherd, this Freelancer class was never implemented, and probably was discounted very early on as pretty redundant as the fundamentals of the Armoury System was developed and refined, including the cross-class system.

    Between that and how Onion gear is already in the game for other classes (there is the old 'Onion Doublet' set from 1.0, LNC/DRG's specific Onion set from the Labyrinth of the Ancients, an Onion Shield for GLA/PLD, and no less than three different Onion helms, it's pretty clear an Onion Knight class will never be implemented I'm sorry to say.
    (1)
    Last edited by Enkidoh; 08-19-2021 at 04:09 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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