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  1. #1
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80

    Random question list

    First, if i customize my spell names with macros 1 spell for each for renames, will it effect my combat much?.

    Second, is there a way to add my line to casting them thst only appears on my side (so people wont get mad)

    Third, eyepatchs is there any that go on the other eye thr ones i got basically cover my characters good eye not her blimd one.
    (0)

  2. #2
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,205
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    You can rename spells via macros but it will not change their effect or how they are labeled in your battle log.

    /echo is what is used in a macro to make it so you get the text instead of the party. Great for RP who do not want to annoy non RP

    You cannot change eyepatch sides, you can look to see if there is one that covers the other eye, but that would be the only solution. You can use the Eorzean database and do keyword searches or use the "try on" function in game to go through and find one if nothing else.

    https://na.finalfantasyxiv.com/lodestone/playguide/db/
    (4)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,283
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The above response answers everything, but note, if you use a macro to change the spell name, it causes it not to be queued, so macros are not recommended most of the time.

    Normally, if you press an action, it gets queued so even if you press it right before the global cooldown finishes, it activates when it does finish. But macros prevent this.

    You can partially recreate the effect of a queue by repeating the action 15 times in the macro, but it's still not recommended. In some cases you may desire to use a macro even though it's not optimal, such as to assist with your playstyle (mouse over healing, using attacks on the target of your target) or to help with disabilities.
    (3)

  4. #4
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,205
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The above response answers everything, but note, if you use a macro to change the spell name, it causes it not to be queued, so macros are not recommended most of the time.

    Normally, if you press an action, it gets queued so even if you press it right before the global cooldown finishes, it activates when it does finish. But macros prevent this.

    You can partially recreate the effect of a queue by repeating the action 15 times in the macro, but it's still not recommended. In some cases you may desire to use a macro even though it's not optimal, such as to assist with your playstyle (mouse over healing, using attacks on the target of your target) or to help with disabilities.
    Yes, I should have stated this in my original answer. Never EVER use macros for battle content, unless you are doing something the entire party needs to know, which is pretty much nothing these days. Even the commonly used raise macros aren't worth it since by the time your raise announcement macro goes off, most healers will just have already used swiftcast+raise already anyway.

    They specifically designed combat so that you could not use macros efficiently. So any macro use is generally frowned upon.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,283
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    There are some exceptions, but these are mainly for abilities that you weave such as Salted Earth, Sacred Soil, Asylum, Shirk and Intervention, where macroing them to a target is more efficient or prevents you switching target.
    (1)

  6. #6
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jeeqbit View Post
    The above response answers everything, but note, if you use a macro to change the spell name, it causes it not to be queued, so macros are not recommended most of the time.

    Normally, if you press an action, it gets queued so even if you press it right before the global cooldown finishes, it activates when it does finish. But macros prevent this.

    You can partially recreate the effect of a queue by repeating the action 15 times in the macro, but it's still not recommended. In some cases you may desire to use a macro even though it's not optimal, such as to assist with your playstyle (mouse over healing, using attacks on the target of your target) or to help with disabilities.
    But would it rlly change anything if it just a single spell should be same speed
    (0)

  7. #7
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,205
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by StormyFae View Post
    But would it rlly change anything if it just a single spell should be same speed
    If its a one and done spell that is out of combat it should be fine. But in combat you are generally queueing up the next ability during the gcd of the previous. Meaning you can click on an ability and after it casts, you can click another, putting it in queue, and it will execute that ability as soon as the timer allows. But if you use a macro you can not do that, it either fires the ability off or it doesn't, there is no queue for it. Waiting for the gcd to reset and then striking the button does cause a delay and can significantly reduce your efficiency, especially in long fights. Then if you click another ability to quickly after the macro and that macro is not given time to execute it will also cancel the macro so you cannot even queue up another ability after the macro without timing it right, likely causing further delay. Which is why macros are generally considered a big no no in battle content. If that makes sense. Like I said, they designed the system like this on purpose so people need to actively participate in battle instead of just macroing all their rotations and calling it a day.
    (1)