Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 76
  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90

    Warrior 6.0 Wishlist

    Just a few things I want for warriors.

    1) make infuriate work out of combat. Make rage decay quickly out of combat so raids don\\'t have to wait for wars.

    2) Overpower should just be 360 aoe at this point.

    3) Nascent flash rework. Possibly separate the self healing from the party utility. Bigger heal window.to make it easier to use. Lower healing percentage. Basically bloodbath.

    4) Remove inner chaos. Bring back inner beast with heal and/or mitigation. Keep the inner chaos animation. Fell cleave should always be the highest damage attack.

    5) Remove one of the warriors defensive cooldowns and bring back inner beast. See above.

    6) onslaught on charges. Or not if infuriate change recommended above is implemented.

    7) Increase damage of fell cleave. Less fell cleave spam during inner release. Maybe 3 fell cleaves in a row is good/fun. 5 is kinda too many. Bigger numbers per cleave is also cool.

    Basically the changes I want are really just an ask to have warriors reverted more to what they were prior to the last couple of expansions.
    (2)

  2. #2
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
    (6)

  3. #3
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    make the damn gap closer like normal, why WAR has to be THAT weird
    (1)

  4. #4
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I always find it interesting that WAR players want their gap-closer to be the same as the other tanks. The benefits of WARs gap closer being used strictly as such, available whenever you need it should you properly manage your beast gauge for it and having superior range to all the other tanks as well as feeling the snappiest... because the only con I can think of it is not being able to use it at the start of a raid boss fight...? One that you end up having to reposition in the centre anyways?

    Having it on a charge system just turns it into a mandatory oGCD damage tool you *don't* want to use outside of raidbuffs if you can help it? It boggles my mind how this community talks about homogeneity issues and then ask skills to function like another classes because it looks "better".

    Hell we can swap and you can have Plunge for Onslaught.
    (16)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    War gap closer isnt used strictly for closing gap. Its also used as an ogcd damage button during inner release. Its not all that different from other gap closers in that regard. The only real difference is that its used to prevent over capping on Guage, a purpose which can be filled by adjusting onslaught or giving wars another rage dump.

    Yes, being able to use the gap closer whenever is important to some people like me, because its fun. Raiding isn't the whole game
    (0)

  6. #6
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Takamorisan View Post
    Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
    Frankly, kinda tired of people calling inner release a memecleave window. I like it. And many people do too. What we don't like is how it affects the rest of warrior gameplay.

    They could increase the cooldown on inner release and then balance that by buffing damage outside of inner release. Why remove a mechanic/action that is fun for many and has a great animation?

    Just adjust it.
    (0)

  7. #7
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Oh did you mean remove fell cleave? Uh... no. Its the best animated attack in the game. And replace it with inner chaos? No.
    (0)

  8. #8
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NyneSwordz View Post
    War gap closer isnt used strictly for closing gap. Its also used as an ogcd damage button during inner release. Its not all that different from other gap closers in that regard. The only real difference is that its used to prevent over capping on Guage, a purpose which can be filled by adjusting onslaught or giving wars another rage dump.

    Yes, being able to use the gap closer whenever is important to some people like me, because its fun. Raiding isn't the whole game
    Yes... Used during a window where WAR plans to not have to disengage and when they have to... it functions perfectly as a gap closer to continue to IR... with a cooldown of 10 seconds so even misusing it is far less punishing than other tanks.

    It once again functions greatly for the sole purpose of gap closer, giving WAR no pressure to having to use it in a specified time outside of their only 90 second burst window where in which it would also fulfill its primary benefit of being a gap closer and otherwise free potency.

    I can see how it might have issues outside of raiding but like... even in dungeon content, you only don't have it before the first pack of a dungeon thanks to beast gauge never decaying.

    If that is still an issue there are also tools to mitigate the minor con of not being able to use it at the start of raid bosses/first dungeon packs by pressing your 25y voke, pressing infuriate and then pressing your 20y Onslaught. Which, again tanks to the range, lets you snap into the next pack before the other tanks get in range of their 15y gap closers.
    (10)

  9. #9
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Takamorisan View Post
    Wish they dropped the memecleave all together, instead of just waiting Inner Release windows, have a more sustained dps to work around and the big prize being able to shove a inner chaos big number for a job well done.
    WAR encompasses the heavy big hitter playstyle/trope. If you want to be busy outside IR/IC for the sake of being busy, it would just press even more smaller potency buttons to balance it.

    You have GNB/PLD if you want a rigid and stagnate damage flow with small peaks.

    Quote Originally Posted by NyneSwordz View Post
    Oh did you mean remove fell cleave? Uh... no. Its the best animated attack in the game. And replace it with inner chaos? No.
    WAR really did suffer from poor animations this expansion among other things. It's a real head scratcher when the new WAR giga move has softer and more muted sfx than even their basic combos let alone fell cleave and the character animation is reused Inner Beast, a skill that was the predecessor big hit to Fell Cleave. Chaotic Cyclone at the very least is very nice because it is an alternative but equally as fierce compared to Decimate, the former being a beyblade spin of death and the latter a ground shattering slam.

    Fell Cleave and Inner Chaos by contrast went from the satisfying, super loud, and vicious triple sawblade rip to a fairly blunt Golf Swing. Yikes.

    If they had to reuse old animations, imo they should've went with the original Overpower animation back in 2.0 where the player character would spin the axe three times, building momentum into a powerful overhead slam. Create a new raging death slam visual and LOUD sfx for it and Inner Chaos would've felt so much better. Afaik it would only be appropriate for Great weapons, especially a Greataxe that relies on momemtum and gravity for it's extreme chopping impact to have an overhead executioner finisher.

    ... Butcher's Block really should've replaced the lame Storm's Path animation which is just three sped up auto attack animations.
    (2)

  10. #10
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by FallenWings View Post
    WAR encompasses the heavy big hitter playstyle/trope. If you want to be busy outside IR/IC for the sake of being busy, it would just press even more smaller potency buttons to balance it.

    You have GNB/PLD if you want a rigid and stagnate damage flow with small peaks.
    Yeah yet hits like a floppy taco in your face, the Inner Release is a damn illusion it cuts us from benefits like raid Crit and DH buffs. If you ever check the fflogs there is like 7% of WAR in speed kills, so if you ever thought about playing "high" level with your class well give up WAR.
    The whole issue is that we are balanced around Hurr hurr Im anger 5 fell cleaves and nothing else to do. I'm not asking for "rigid and stagnate" damage flow like you said, but more sustained damage during the window when IR CD is rolling, more activity more martial diversity like a Warrior.
    (6)

Page 1 of 8 1 2 3 ... LastLast