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  1. #1
    Player
    Drakanous's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    40
    Character
    Drakanous Firestone
    World
    Lamia
    Main Class
    Pugilist Lv 100

    Are weaponskills and abilities too fast for you?

    I'll start again with my question: do you like having a faster flow of combat or not? Is it something you struggled with in the beginning and enjoyed later? Is it something you don't like at all?

    In Shadowbringers they took away a fair number of abilities from different jobs. One case was Howling Fist from MNK. I agree with keeping ability bloat down, but as a veteran player, I like having OGCDs ("off-global cooldowns" for anyone newer reading this) because it makes the rotation feel more active. I don't think EVERY job needs this because they should have a variety of playstyles that accommodate the variety of people playing. I'm just worried they'll go too far at some point.

    I'm trying to get in some feedback to see how more in the community feel about it and if it's a persisting issue or just something that newer players struggle with for a bit. If you're a newer player, don't misunderstand: it's perfectly valid to be overwhelmed when a bunch of stuff is thrown at you to figure out and your feedback is important too. Even after all these years, I don't like how job progression is as you level. It's janky. Still, would waiting to put OGCDs at the end of your leveling experience help since you'd have a better understanding of your job at that point, or are you figuring it out as-is?

    Interested to hear what people think.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    It depends on the class.

    If you need to do a lot of double weaves, you want slower GCDs to facilitate that. Playing around with Monk and haste in Debububum is a good example of where the brakes probably need to be pumped. Reaction time and chakra and less than 1.8 GCDs ends up with a ton of clipping.

    The shortest, simplest answer to this is that whatever speed is comfortable for the job is often determined by its supplemental, OGCD kit.

    Super slow? You want more OGCDs (Dragoon.) Super fast? Probably less, or at least, less pressure to double weave (Monk, Ninja).

    People who focus on each job can give you mroe detailed answer I'm sure.
    (0)

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    As Kabooa said it is definitely a job by job case.

    I myself like having the choice as a player to choose the jobs that have different flows in combat and I'd like that to largely stay the same. If I want to be fast, I choose MNK. If I want to be slow, I play a tank or DRG. SE being SE has me concerned because of their record of making sweeping changes that remove choices like these over arbitrary reasons.

    As for OGCDs, I'm mostly fine with them but there are a tiny few particular cases where I feel like OGCD attacks don't contribute much to play feel or hamper it. On one end of the spectrum, you have DRG which has to plan its usage for OGCDs because of eye management and animation lock, which I feel is a good way to make use of it having no speed boost unlike the other 3 melee. On the other end, you have a job like MCH which in my opinion is a hand cramping snooze fest because Gauss Round and Ricochet don't feel rewarding to use since you literally have an endless supply of them. Though of course I'm not trying to make it out like I want every OGCD to always contribute something to the rotation like High Jump, I just feel that having only one kind of OGCD can be pretty harmful to the job and it would help to be moderate with them.
    (2)
    Last edited by VentVanitas; 03-06-2021 at 05:15 PM.

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I tend to think so. Never been a huge fan of this ADHD gotta have something to press every second combat as is.. one of the reasons i spend more time on scholar these days i can largely ignore it. toss out a dot a few broils here and there and take a moment to crack jokes in chat or whatever.

    Quote Originally Posted by VentVanitas View Post
    As for OGCDs, I'm mostly fine with them but there are a tiny few particular cases where I feel like OGCD attacks don't contribute much to play feel or hamper it.
    I also agree with this. a lot of the ogcds dont really contribute anything they're just there to arbitarilly keep players busier. i'd rahter have a slower battle system that was actually dynamic.. where as now it's just ADHD whack a rotation out. doesnt matter what boss your fighting the rotation is exactly te same. you do adjust it occassionally for mechanics but the typically the whole rotation stays the same which is incredibly stale and boring.

    kinda interested to see what this combat thing is that yoshi was hinting about for people that dont like the ADHD spam.
    (0)

  5. #5
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    In my opinion, they are overall, too slow.
    If you play PvP for a good amount of time nonstop, and then try doing any PvE content, you notice how slow things really are.
    (3)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Definitely not. My biggest complain about FFXIV for years has been that combat is too slow, especially at the lower levels (I dread doing leveling roulette). They cover it up with good boss mechanics and make you move around a lot in content, but outside of your opener and burning all your OGCD's? lol no the combat is a drag. The GCD is way too long. Certain jobs lower that GCD to a more tolerable level, but its still too slow compared to coming from games like WoW and SWTOR.
    (3)

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Are weaponskills and abilities too fast for me?
    Yes (though this is my first MMO so...)
    They have me watching my hotbars instead of the boss, especially when things start going sideways and I need to start improvising to stay on top of things or return to my rotation.
    This is why I now main "Blue DPS" tank jobs.
    Solved my problem : )
    (0)
    Last edited by ItMe; 03-07-2021 at 02:09 PM.

  8. #8
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    It´s definately too slow. MNK with 1.94s is imo the fastest and i can still use 2 ogcd´s within this window. There are only a handful of bosses which force me to hurry with my rotation to bring all the ogcd´s, RoE, anti-knockback and buffs into an order, but that´s really really rare. I´ve played much faster games where the ogcd´s were buffs or defs, something with utility on that point and not just some damage buttons to keep the player busy in every burst phase. Even damage dealer were able to hold their ground when the tank was dead.

    A much faster gameplay (1,4s-2s based on class) with less pointless ogcd´s but more utility ones could bring a lot to the gameplay. I´ve seen enough players dropping this game pretty fast because it was way too slow and you need like 100h to get atleast a handful of skills next to 123. But i´m pretty sure such changes won´t happen and probably not even possible with this aweful server tickrate.
    (1)

  9. #9
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    My opinion is the faster something is supposed to be, the more streamlined it needs to be in order to be a smooth ride. Samurai is fine. Dragoon is fine. Monk is mostly okay, but has a few areas that need polishing. Like how Perfect Balance is essentially 6 stacks of Form Shift, but does not function like form shift when its used up, so its actively fighting the monk's flow of dragon kick for leaden fists -> other stuff -> bootshine.

    In the grander scheme of things, FFXIV really isn't all that fast though, and its better for it. WoW's combat is incredibly bland by comparison.
    (1)
    Last edited by Fendred; 03-07-2021 at 10:47 AM.

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fendred View Post
    My opinion is the faster something is supposed to be, the more streamlined it needs to be in order to be a smooth ride. Samurai is fine. Dragoon is fine. Monk is mostly okay, but has a few areas that need polishing. Like how Perfect Balance is essentially 6 stacks of Form Shift, but does not function like form shift when its used up, so its actively fighting the monk's flow of dragon kick for leaden fists -> other stuff -> bootshine.

    In the grander scheme of things, FFXIV really isn't all that fast though, and its better for it. WoW's combat is incredibly bland by comparison.
    WoW's combat is only bland because they removed everything from the combat and over simplified every class, made CD's too long and removed most of the OGCD's from the game while leaving most classes with literally a 1,2,3 rotation. The 1s GCD isn't the issue with WoW, its the fact that they nuked all the classes back in legion.
    (1)

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