Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 113
  1. #81
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I think Physick healed slightly more than 20% to healers and dps and closer to 10% on tanks but had a 2.0s cast time. Lustrate was more efficient when used on Tanks but was "instant" (1.0s cooldown) so the "decisions on the fly" part might have been more "will that dps survive until Adloquium/Physick finishes casting or will in need to use Lustrate to keep them alive?"
    Okay, that's what I was maybe thinking it was but wasn't quite sure. I spoke about old Lustrate with an FC mate recently too, and we figured out that if Lustrate stayed a percentage heal, the average tank's HP would make it heal for 43k, like jeez. Ultimately though the potency approach is better, but maybe a minor boost is needed. Let's see what the stat squish does first though.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #82
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I think a great way to fix SCH (and SMN at the same time) would be the removal of aetherflow and the heals requiring it and give both something completely new instead (or in SCH case, let at the very least the Fairy Gauge be the Main Focus of the Job) so that SMN can finally be cut off from Arcanist and be on its own (and give SMN a new combat stance/job emotes while were at it, i know its a minor thing but it always annoyed me how SCH and SMN look the exact same when having their Books "unsheathed").

    Honestly speaking, even with Endwalker coming soon at our doorstep as the climax of the hydaelyn/zodiark arc, the thing i am most hyped about is not the story or any of the sidecontent, but instead the patchnotes which tell us how Healers will turn out, and hopefully for the better for once.
    (2)

  3. #83
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,022
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Anhra View Post
    Honestly speaking, even with Endwalker coming soon at our doorstep as the climax of the hydaelyn/zodiark arc, the thing i am most hyped about is not the story or any of the sidecontent, but instead the patchnotes which tell us how Healers will turn out, and hopefully for the better for once.
    Pretty much the same for me. As important as the story is, it will keep me occupied for maybe 4-5 days. The job design will basically determine if I'll stick around for Endwalker or if it's gonna be another Shadowbringers where I can't even find the motivation to do anything because the jobs, especially tanks and healers, bore me to death.
    The story might be amazing but it simply can't carry a whole expansion, we saw that with the current one.
    (7)

  4. #84
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    In the same boat here, its been very difficult to find the motivation to do anything in shb because of various factors:

    -the destruction and excessive homogenisation and "balancing" of jobs in the name of accessibility, especially tanks and healers, with devs not checking how jobs are played and want to be played
    -lack of challenge in any meaningful capacity in most content
    -long term problems still not being addressed or announced to be working on bar data centre travel (at last!)
    -devs continuously refusing to listen to feedback unless content is physically dead or broken
    -general dumbing down of the battle and crafting system with no thought given to encouraging learning/mastering skills for veterans or tutorials for new players
    -introduction of larger scale time limited content with no thought given to longevity and higher amounts of grind in order to prolong the shelf life of less and poorly implemented content
    -Cash shop getting worse, with proportionally more items ending up there instead of being in game each year

    I'm sticking around to see the story off, but after that, unless they make or have made some serious improvements I think I'm going to be done with ff14. Its been a long ride since ARR beta and it will be a good place time to leave.
    (7)

  5. #85
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SweetPete View Post
    Devs already said they want aetherflow to be used for healing not energy drain which is why they severely nerfed it. My guess is they will remove energy drain again along with aetherflow as it serves little purpose now. The mp gain is negligible at best. Just give lustrate 3 charges and Indomitability 2 charges. Leave sacred soil on a 30 second cooldown and leave excog on its 45 second cooldown and be done with aetherflow. It’s just gotten worst and worst over each expansion. Sick of that ability now. Change dissipation to a recharge of 1 lustrate and 1 indomitability on a 90 second cooldown and call it a day.
    The issue with that is that there's a big difference between having something with a CD and a ressource .
    Aetherflow allows you to use 3 of these ogcd per minute, and beside lustrat all have their own CD.
    So you have to choose which 3 spells are best suited within that time frame on top of dealing with their CD (which is very small to compensate)

    So I don't agree

    I'm not saying it would be a bad change this, but it would fundamentally change SCH feels and gameplay.
    No decision involved, you can use everything.

    Imo the best compromise would be to make Energy Drain an instant GCD with the same potency as broil.
    This way there are no DPS gain from using it (beside a bit more during movement at best), no annoying clipping and newer SCH don't have to wonder whether it's worth it to do it over a heal.
    It's an instant broil, it has no extra DPS/MP component attached to it (beside mobility)
    (3)

  6. #86
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,022
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    That design unfortunately still doesn't fix the issue that you're gonna end up sitting on stacks of aetherflow that are completely useless because there's nothing to heal, the exact reason why ED was reimplemented in ShB in the first place.
    (2)

  7. #87
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    The following Skills have been removed:

    Energy Drain
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #88
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sylvain View Post
    Imo the best compromise would be to make Energy Drain an instant GCD with the same potency as broil.
    This way there are no DPS gain from using it (beside a bit more during movement at best), no annoying clipping and newer SCH don't have to wonder whether it's worth it to do it over a heal.
    It's an instant broil, it has no extra DPS/MP component attached to it (beside mobility)
    With the AF stack requirement?
    Because if not, it would be Broil but better and we could totally forget it
    (0)

  9. #89
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylvain View Post

    Imo the best compromise would be to make Energy Drain an instant GCD with the same potency as broil.
    This way there are no DPS gain from using it (beside a bit more during movement at best), no annoying clipping and newer SCH don't have to wonder whether it's worth it to do it over a heal.
    It's an instant broil, it has no extra DPS/MP component attached to it (beside mobility)
    This would actually make Aetherflow healing an even BIGGER DPS loss then it is right now. IMO the "GCD skill that's basically an instant Broil for weaving mobility" should be a second DoT skill and/or a skill that helps you shave off excess Fae Guage, the latter of those two would require a touch of tweaking to prevent SCHs from just dumping all their Fae Guage into it, but a skill like that is sorely needed.
    (0)

  10. #90
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sylvain View Post
    Imo the best compromise would be to make Energy Drain an instant GCD with the same potency as broil.
    This way there are no DPS gain from using it (beside a bit more during movement at best), no annoying clipping and newer SCH don't have to wonder whether it's worth it to do it over a heal.
    It's an instant broil, it has no extra DPS/MP component attached to it (beside mobility)
    Just add miasma 2 back.
    (0)

Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast