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  1. #101
    Player
    ksuyen's Avatar
    Join Date
    Jul 2017
    Posts
    185
    Character
    Yu Sakurakoji
    World
    Lamia
    Main Class
    White Mage Lv 90
    I still don’t get it why we even need aether dump. I hardly use drain at all or feel the need to dump my ather. The sch mechanic is the easiest ever, cast excog on tank and then dps all the way. Simple as that.
    (0)

  2. #102
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by ksuyen View Post
    I still don’t get it why we even need aether dump. I hardly use drain at all or feel the need to dump my ather. The sch mechanic is the easiest ever, cast excog on tank and then dps all the way. Simple as that.
    People use it to restore mp every 60 seconds. If you still have stacks that’s why people use energy drain. It restores a little mp, does damage and increases fey gauge. I usually am usually out of aether stacks before it’s up anyway and sometimes I’ll have one left I’ll just use ED to get back some mp then use AF.

    Savage players use it more offensively to get more dps out of it since ED does damage they use it in their opener to get more damage out if healing isn’t needed during the opener, which usually it doesn’t.
    (4)

  3. #103
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ksuyen View Post
    I still don’t get it why we even need aether dump. I hardly use drain at all or feel the need to dump my ather. The sch mechanic is the easiest ever, cast excog on tank and then dps all the way. Simple as that.
    It's mostly an optimization tool (and I use "optimization" lightly here. It's a tool for anyone who doesn't want to waste resources). If you have stacks left by the time aetherflow comes back up (and if you're good you'll always have some left) then energy drain allows you to not waste those resources. In addition to that, it allows you to maintain a good dps baseline when you need to move around.
    It's not uncommon to use over 90% of your stacks on Energy Drain (the most demanding fights will have you at around 80%). So in that sense, we REALLY need it.

    More importantly. There's already nothing to do on sch. At least this gives us one measily option.
    (5)

  4. #104
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaMett View Post
    It's mostly an optimization tool (and I use "optimization" lightly here. It's a tool for anyone who doesn't want to waste resources). If you have stacks left by the time aetherflow comes back up (and if you're good you'll always have some left) then energy drain allows you to not waste those resources. In addition to that, it allows you to maintain a good dps baseline when you need to move around.
    It's not uncommon to use over 90% of your stacks on Energy Drain (the most demanding fights will have you at around 80%). So in that sense, we REALLY need it.

    More importantly. There's already nothing to do on SCH. At least this gives us one measily option.
    SCH's Aetherflow is more a hindrance than useful ressource. The damage healers do is so bad, that the ONLY way to progress trough the later floors of PotD (140+) is by having to step on landmines in order to get anything killed, or else you spent spammimg that joke of a dpskit for over 2 Minutes on a single enemy, let that sink in for a moment here (also spare me with those Raid shadow legends excuses. Raiding isn't everything about the endgame).

    And it is even worse in PvP. PvP should be designed arround 1on1 combat in order to function properly, not on teamfights. Healers are just a annoyance there that can neither kill or be killed (unless you face a first timer who ends up panicing), they just exist to make combat last longer than it should.
    (2)
    Last edited by Anhra; 03-15-2021 at 07:13 AM. Reason: typos

  5. #105
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    And it is even worse in PvP. PvP should be designed arround 1on1 combat in order to function properly, not on teamfights. Healers are just a annoyance there that can neither kill or be killed (unless you face a first timer who ends up panicing), they just exist to make combat last longer than it should.
    This is literally the point of being a healer in pvp, to slow down the incoming damage and force the opposing team to change their priorities to remove that roadblock. I fail to understand how this is bad when this is literally the point of being a healer in a pvp setting.
    (1)

  6. #106
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Brandedblade View Post
    This is literally the point of being a healer in pvp, to slow down the incoming damage and force the opposing team to change their priorities to remove that roadblock. I fail to understand how this is bad when this is literally the point of being a healer in a pvp setting.
    No, it is not. Only someone who never played PvP outside of FFXIV can answer with nonsense like this (I am not blaming you for that, mind you.)
    The Skillkits of each Job in FFXIV when it comes to PvP, is waaaay too small in oder to function properly for duels, there is no depth, multiple versions of raw dps Skills with different potencies, almost no additional effects that influence other Players in one way or another in a serious matter, No Status ailments aside the most basic one's such as a insignificant stun/sleep for each Job and the worst of all, rechargeable Potions which only serve to stall for time.
    The lone fact that we have to endure a seperate Skillkit for PvP, only proves how inexperienced and naive Squeenix is when it comes to balancing Jobs. FFXIV is the only MMORPG i know that has this feature, and to noone's suprise, it only works in Group Fights, because when it comes to group battles, anything works as long as the damage numbers are acceptable since those indicate how long you spent inside content and be done with it.

    In order for PvP to work properly, you need a foundation of Skills that is capable of responding to any situation to a certain degree that includes fighting back, or else you cant even have properly functioning duels. Take a look at Summoner for example, if you look at him, do you think he is summong anything? to me, its just a ordinary caster who just has alot of oGCD skills to faceroll on and nothing else.

    I recomment that you take a look at youtube and watch from any MMO of your choice, be it WoW or any other MMO one or two PvP videos, and see how Healers can still be Healers, WHILE having at least the chance of killing other Classes, you'd be suprised how fun those look compared to FFXIV's version of "PvP".

    And before anyone says it, balance has no place in PvP. The key to a good PvP experience is to break the "balance" while maintaining a equilibrium on all Jobs to a point, where any Class can say "Class X is better than Class Y in doing Z"

    Hope that helps in any way.
    (0)

  7. #107
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Anhra View Post
    And before anyone says it, balance has no place in PvP. The key to a good PvP experience is to break the "balance" while maintaining a equilibrium on all Jobs to a point, where any Class can say "Class X is better than Class Y in doing Z".
    So, keep it balanced.

    FF14 isn't a duel game. The PVP is designed around 4v4 for competitive play. Everything else that scales up from that is effectively no different than duel systems in zerg combat.
    (3)

  8. #108
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,022
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Even for a 4v4 game the pvp design is at best uninspired because neither does the engine allow for fast, reflex-based gameplay nor do the incredibly basic and extremely limited job designs allow for elaborate strategies.
    (2)

  9. #109
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kabooa View Post
    So, keep it balanced.

    FF14 isn't a duel game. The PVP is designed around 4v4 for competitive play. Everything else that scales up from that is effectively no different than duel systems in zerg combat.
    You mean that terrible Goose-chase they call Feast? That Mode is a shining example on how bad things really are for PvP. If it weren't for the unique rewards for the top 100 Players (of which almost all of them are part of the PvPaissa comnunity btw, which literally monopolizes on said gamemode), noone outside of JP Servers would even dare touching Feast even with a stick.
    (0)

  10. #110
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Anhra View Post
    You mean that terrible Goose-chase they call Feast? That Mode is a shining example on how bad things really are for PvP. If it weren't for the unique rewards for the top 100 Players (of which almost all of them are part of the PvPaissa comnunity btw, which literally monopolizes on said gamemode), noone outside of JP Servers would even dare touching Feast even with a stick.
    Have you ever done arena PVP?

    Goose chasing is all it is.

    Non-Melee (and even melee) don't just stand there trading blows. From WoW, to Aion, to Warhammer, to Guild Wars.

    Standing still is death.
    (3)

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