

Support = rDPS
"Selfish" = aDPS
For example, let's say WHM avg aDPS is 11,793 and rDPS is 11,495 signifying little to no "support" for others dealing damage; AST has an aDPS of 10,418 and rDPS of 12,184 from cards/divination; SCH has aDPS of 11,095 and rDPS of 11,764 from chain strategum.
Idea would be that rDPS values would be higher for AST/SCH from buffing other jobs and the 2 values would be similar for WHM/SGE because their damage comes from their own abilities, not from buffing party members.
There's no confirmation at all that is how it will be, it just makes sense from a "least possible reworking" standpoint combined with the comment about SGE "buffing it's own abilities."
There is no such thing as a selfish healer. Only selfish People, which in turn is just human nature.I imagine if Aetherflow is still around for SCH in 6.0 that SCH might have a buff of some sort they can put on another (or all) party member(s). That would even up the healers under a possible balance plan:
SCH - Supporting Shield Healer
SGE - "Selfish" Shield Healer
AST - Supporting Pure Healer
WHM - "Selfish" Pure Healer
That would keep them away from Aetherflow stacks being used for (direct) damage, would push up SCH to be similar level of support to its pure healer counterpart (AST), but also give SCH something to use it on when they don't need it for healing.
The whole concept of a healer is to support others trough healing and backline support, hence the Name, if anything, its a role for selfless people.
What's far more important than any dps numbers on healers, is the fact that those Jobs (and tanks too) are way more desperate on having their own identity, since there is too much focus being paid of them being healers first, and WHM/SCH/AST and probably sage too, instead of the other way arround
I feel the word "selfish" is a red herring, but is a word applied to the DPS role equivalent of the concept suggested. So I think the implication is that one would be focused on Healing + Big DPS, the other would be focused on Healer + DPS + DPS support. Kind of like how SAM has no abilities to boost party DPS, whereas DNC does.
But dare I say, I feel like they wouldn't do this with SCH. They're already stripped SCH of its utility and have only left in Chain Stratagem. Possibly they'll do it to Sage, it sounds like it'll be able to enhance its own abilities so it might offer other benefits too.


You're misunderstanding what I'm talking about. WHM currently is a selfish healer in that they don't provide any DPS support abilities outside of the damage that it does. SCH and AST are already support healers (more AST than SCH) due to AST's cards/divinity and SCH's Chain Strategum.There is no such thing as a selfish healer. Only selfish People, which in turn is just human nature.
The whole concept of a healer is to support others trough healing and backline support, hence the Name, if anything, its a role for selfless people.
What's far more important than any dps numbers on healers, is the fact that those Jobs (and tanks too) are way more desperate on having their own identity, since there is too much focus being paid of them being healers first, and WHM/SCH/AST and probably sage too, instead of the other way arround
WHM doesn't have any abilities that raise the DPS of other party members, that's why they're "Selfish";AST and SCH have abilities that raise the DPS of other party members (Cards, Divinity, Chain Strategum) and therefore are "Supporting." The little talk of SGE design mentions that they'll have "abiltiies that buff their own spells" leaning towards it being a "selfish" healer.
The naming scheme is:
How they DPS/How they heal
"Selfish" Pure healer - Most/All of the damage that they deal is directly from abilities that they use and they have regens and pure heals
Supporting Shield Healer - A significant part of the damage they provide are buffs that cause other party members to deal more damage and they use shields to heal people.
Last edited by LeonKeyh; 03-12-2021 at 11:29 PM.


I'm still surprised that they just re-added Energy Drain rather than making a new Aetherflow Dump. Something as simple as "Spend one Aetherflow Stack, Gain 20 Fae Gauge" would be relatively simple, a (partially) viable choice to make, and not be a DPS skill that they apparently don't want us to have. Granted, with the limited uses of our Fae Gauge skills, it's not really a lot (In before every skill involving Lily costs Gauge, including Summon Seraph. That'd be an issue), but it's something back for the unspent Aetherflow when we to use the skill for other things (MP recharge, just getting back to full stacks.)
I still don’t get it why we even need aether dump. I hardly use drain at all or feel the need to dump my ather. The sch mechanic is the easiest ever, cast excog on tank and then dps all the way. Simple as that.
It's mostly an optimization tool (and I use "optimization" lightly here. It's a tool for anyone who doesn't want to waste resources). If you have stacks left by the time aetherflow comes back up (and if you're good you'll always have some left) then energy drain allows you to not waste those resources. In addition to that, it allows you to maintain a good dps baseline when you need to move around.
It's not uncommon to use over 90% of your stacks on Energy Drain (the most demanding fights will have you at around 80%). So in that sense, we REALLY need it.
More importantly. There's already nothing to do on sch. At least this gives us one measily option.


People use it to restore mp every 60 seconds. If you still have stacks that’s why people use energy drain. It restores a little mp, does damage and increases fey gauge. I usually am usually out of aether stacks before it’s up anyway and sometimes I’ll have one left I’ll just use ED to get back some mp then use AF.
Savage players use it more offensively to get more dps out of it since ED does damage they use it in their opener to get more damage out if healing isn’t needed during the opener, which usually it doesn’t.
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