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  1. #11
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by P0W3RK1D View Post
    I do agree some are relitivley simular, but the post was kinda just telling of healing types that could be assigned to its unique healers.

    [...]

    with the new styles of healing, healers would have many more playstyles they could be, and it would force more unique ways to support.
    (Emphasis mine)
    Would they?
    Because you seem to be broadly breaking things down into preemptive healing and post damage pure healing. I don't see how simply flavoring why you put the healing skill before or after the damage changes all that much.
    Dot 1 1 1 1 heal
    Vs
    Dot 1 1 1 shield 1
    (1)

  2. #12
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    (Emphasis mine)
    Because you seem to be broadly breaking things down into preemptive healing and post damage pure healing. I don't see how simply flavoring why you put the healing skill before or after the damage changes all that much.
    Dot 1 1 1 1 heal
    Vs
    Dot 1 1 1 shield 1
    Hey, not all of these listed types are perfect, they are ideas, and with more indepth care and tweaking they could be viable ideas. And the diffrence betweene a pure heal and a shield? Iddoknow, ask SQUENIX, weve been using them for a while now, they love it so much they even gave BOTH to AST.
    But i think a way to differentiate them would be....
    Hows about Shields become a CHANNEL ability. The healer would need to select a target and cast the spell -- the selected ally would then be granted a shield, that shield will last a long as the healer is channeling it -- and when the shielded ally takes damage, instead of them loosing health, the one who is channeling the shield looses mana, the shield would break when either the caster is out of mana, the caster's channel is broken, or the one receiving the shield moves too far away from the caster.
    (1)

  3. #13
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Here's the problem with your suggestions: How do you create content around how players will play it? If certain healers cannot or struggles to meet the healing demands of certain content, then that healer will not be played. That also limits design possibilities and possible skill expansion. The healers we have now all generally touch upon those various healing aspects in some way. As healers get more tools, they will get more oGCD heals or expansions to their current gimmicks. Forcing them into a single aspect could mean an increase in dps skills and expectations, but anything that requires a lot of healing (usually the last fight in a tier) will be almost impossible for them to handle.
    (7)

  4. #14
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by inhaledcorn View Post
    Here's the problem with your suggestions: How do you create content around how players will play it? If certain healers cannot or struggles to meet the healing demands of certain content, then that healer will not be played. That also limits design possibilities and possible skill expansion. The healers we have now all generally touch upon those various healing aspects in some way. As healers get more tools, they will get more oGCD heals or expansions to their current gimmicks. Forcing them into a single aspect could mean an increase in dps skills and expectations, but anything that requires a lot of healing (usually the last fight in a tier) will be almost impossible for them to handle.
    I do agree with you on some aspects of that. SE devs have essentially cornered themselves design wise (especially with end game content) , so anything outside of a specific gameplay boundary is unviable, making most if not all classes in the healer role basically play the same -- the core of the way encounters are designed is a bit...in need of work. However that is most likely not going to change --- So with the healing types it would focus around making the Healer role classes Fun and unique to play above all, then number changes, mechanic tweaks and balances could be added to make the class viable even in end game content -- But the core healing style of each class would be centered around the listed idea, maybe with a small regen, or pure healing spell to supplement its weak points. That being said All of the healing style would be viable, but with varying levels of skill and knowledge of the class mechanics to master.

    as for the "Forcing them into a single aspect could mean an increase in dps skills and expectations" <--- This is not necessarily a "bad" thing. Healers need a bit more diversity in playstyle, and a healer that acts as an almost-dps and still support their party i think would be a much welcomed addition to the roster, as now someone who wants be a DPS but is forced to support their team would now have a class that can do both.
    (1)

  5. #15
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Actually the leach healing should instead go to a tank probably either DRK or WAR. Have them instead be able to heal themselves while still relying on the healers to help them out. Everything else looks ok minus the dps parts. Those should instead be focused solely on either the tanks and/or the healers.
    (0)

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