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  1. #1
    Player
    Zandread's Avatar
    Join Date
    Feb 2021
    Posts
    3
    Character
    Zandread Arcanium
    World
    Shiva
    Main Class
    Red Mage Lv 80

    How do you think the devs can improve the Glamour Dresser System?

    Everyone can agree that the Glamour Dresser system needs a lot of work. It's messy and clunky and a pain in the a** to use. Worst of all is the Armoire. I know that you can get job gear from the Calamity vendor, but, why do we need to? Why can't we store it in the Armoire so we can easily use it for glams? It doesn't make sense. All lvl 60/70/80 Antiquated(or otherwise) Job-specific gear should be storable in the Armoire.
    (3)

  2. #2
    Player
    gilmorej's Avatar
    Join Date
    Jun 2019
    Posts
    100
    Character
    Olivia Steelheart
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Best case scenario? They rework the glam system to be like WoW's system -- Any piece of gear that has ever hit your inventory gets its appearance unlocked in the glamor system for you to use, even after you trash the original piece of gear.
    (17)

  3. #3
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by gilmorej View Post
    Best case scenario? They rework the glam system to be like WoW's system -- Any piece of gear that has ever hit your inventory gets its appearance unlocked in the glamor system for you to use, even after you trash the original piece of gear.
    Basically this. Yet they never will because the game is on spaghetti code that for some reason can't such a system.
    (2)

  4. #4
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by gilmorej View Post
    Best case scenario? They rework the glam system to be like WoW's system -- Any piece of gear that has ever hit your inventory gets its appearance unlocked in the glamor system for you to use, even after you trash the original piece of gear.
    In addition to this I wish we could store dye in the glamour dresser. It's very tiresome to have to fetch dye every time considering the dresser is in an area with no vendors or access to a fc chest. Sure you could store them on your retainers but there is an incredible amount of dyes so that would take up an unreasonable amount of slots.

    Sure the above would be fixed if we could get a dresser furnishing but that isn't here yet due to technical limitations of the game. Adding a feature that allows for the storage of dye would actually be possible given that the dresser already stores other items.
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by gilmorej View Post
    Best case scenario? They rework the glam system to be like WoW's system -- Any piece of gear that has ever hit your inventory gets its appearance unlocked in the glamor system for you to use, even after you trash the original piece of gear.
    This is the best solution and it's baffling why it hasn't been done.

    So many people say the 1.0 spaghetti code isn't holding us back but Yoshi has specifically said the old code is the reason a WoW-style glamour system can't be done. The old code requires that any glamour gear be physically somewhere and that physicality requirement puts strain on the system.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I wish they could copy WoW's transmog system and make it work like that. When you get a new item, its appearance is saved to a collection. On tradable items you could have this occur after it beomces soul bonded or w/e. No need to hold onto items, not in the armorie or glammour dresser or anywhere.
    (3)

  7. #7
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    I figure its less spaghetti code and more that it would have to either be laggy or it would have to trust the client a lot more which can open itself up to other problems. I think I remember someone (maybe the WoW devs?) talking about that being a concern back before they added the collections tab but their game has some anti-tampering stuff running in the background so it's less of an issue for them.
    (1)

  8. #8
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Pie in the sky? As others have already said, a complete rework that puts in more in line with WoW. Also, some method to adjust or toggle various items and layers for different appearances of the same items (sort of like we already have with the visor command on some hats/helms). Even if this causes clipping, it can sometimes be well within the acceptable range of the individual players. Oh, and a more nuanced dye system so that we can dye different parts of different pieces of gear different colours, or even multiple colours to allow transperenices and layering.

    Realistic? A few more glamour plates and a little more room in the dresser. Maybe some loosening on when/where you can change plates.
    (1)

  9. #9
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Didn't they say that it's "following" us everywhere but it's just hidden when closed and every other player has to load everyone's wardrobe when they are in the zone?

    Or am I totally wrong? Either way it's this mysterious spaghetti code
    (1)

  10. #10
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nothv13 View Post
    Basically this. Yet they never will because the game is on spaghetti code that for some reason can't such a system.
    If I give them the benefit of the doubt, it's probably because their storage backend isn't well-suited to it. The game has a truly phenomenal amount of gear, and if you were to just maintain a list of every piece of gear that had ever passed through your hands (or even just every bit of gear you'd ever equipped), it could get pretty large if it was just a table of "Player X has Gear Piece Y unlocked".

    IF the backend were designed for it from the start, they could've ensured the database in use had the capability for special fields of some form, like a sparse bitfield where bit X is 1 or 0, and X = a given gear piece's item ID. That would make it far easier to store 'player has seen this gear piece' without such a list having actual potential legitimate performance and storage implications. But if they're already entrenched with their data storage representation and have no good way to extend it with something like a sparse bitfield data type, maintaining a list like that really actually could be prohibitive.

    Which, to be fair, boils down to "spaghetti code" (or at least, "deeply entrenched legacy code"), albeit "spaghetti code" where it could genuinely be a valid reason.

    On a wild guess, the armoire probably works off a non-sparse bitfield, making it much easier to load, but also much more restrictive in what you can put into it (and still becoming problematic as you expand the number of items that can fit in there, particularly because since it's a subset of all gear in the game you probably require a lookup table to map item ID -> armoire slot ID).

    Quote Originally Posted by Jin- View Post
    Didn't they say that it's "following" us everywhere but it's just hidden when closed and every other player has to load everyone's wardrobe when they are in the zone?

    Or am I totally wrong? Either way it's this mysterious spaghetti code
    If I remember the explanation I've heard before correctly, it's that for glamour plates to work, your entire wardrobe has to be loaded (because the glamour plates are not separate data... arguably the first mistake, and presumably the one place it could feasibly be corrected). And for your wardrobe to be loaded, it needs to load up to 400 additional item records into memory; it's actual instances of items (or at least, some form of item instances) as opposed to just item IDs, because you can dye items before putting them into the wardrobe, it remembers if they're HQ or not, etc.

    And because the game (admittedly rightly) doesn't just implicitly trust the client, the server presumably needs to load those objects to be able to handle glamouring things. Loading your personal wardrobe on the client side isn't an issue, but loading the personal wardrobe of everyone in a zone could probably have performance implications when the zone needs to be responsive for combat purposes. (One need only look at Second Life regions where something has gone Terribly Wrong in terms of loaded resources server-side to see what the implications could be.)

    Which, one assumes, is why glamour plates only work in sanctuary zones.

    From what I understand, this is also why the glamour dressers only work in personally-instanced areas like inn rooms or the barracks, where you know no other players will be present; evidently editing that data structure while other players are present has Bad Implications or something for overall zone state.

    Honestly, justifications like that do seem technically possible, but also make me terrified to imagine what the actual implementation of the glamour system looks like on the server.

    Though, to be fair, I've seen scenarios just as bad in actual code I've had the misfortune to work on. Scenarios where a product has been out for years, and was built atop the bones of a previous product which itself was forked off of yet another even earlier thing, and so you have a codebase where some parts are older than some of the programmers working on it, full of "well, I'll do this for now and fix it later" solutions to meet deadlines where "later" never arrived and the original author has moved on long ago and now everyone is afraid to touch that code for fear of breaking whatever house of cards is built atop it... and in those cases, "spaghetti code" almost seems like a generous description.

    (It's actually a common enough scenario to have a term to describe it among engineers: "code rot".)

    And given that from what I understand, now-FFXIV is built atop some of the bones (and certainly the data structures) of FFXIV 1.0, which itself had supposedly repurposed chunks of FFXI on the server side...

    But regardless of how things got into this situation, it doesn't change the fact that it's frustrating as heck.
    (7)
    Last edited by Packetdancer; 02-27-2021 at 01:56 AM.

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