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  1. #20
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Matsume View Post
    Unfortuneately there is no such thing as random in game programming.
    This is a misconception I've heard floating around the gaming community for years. The fact that "there's no such thing as true randomness on computers" doesn't mean that actions you take in-game are going to have an impact on the results of your pseudo-randomly generated numbers. The human brain desperately wants to see a pattern, whether it's your performance or how many lalafells you have in the party when you get a drop. In all likelihood the PRNG cares much more about how many milliseconds it's been since midnight GMT on January 1, 1970 than any factor that's been proposed on the forums.

    Quote Originally Posted by Matsume View Post
    Somehow you put it beyond SE's imagination that there just *may be* hidden factors related to performance affecting the outcome of the drops. I disagree. Speed runs are one of these hidden factors related to performance leading to five chests, why would it be so hard to implement others?
    The time attack condition does not secretly change anything, its effect is obvious (it spawns a chest). It does not follow that "because there are conditions that make obvious changes, there are probably conditions that make tiny secret changes." The two are dissimilar.
    (2)
    Last edited by Raikki; 04-24-2012 at 08:27 PM.