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  1. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't mind the linear kill mini boss > kill main boss structure, I like having an objective.

    There is something to be said about the poorly designed boss mechanics which favour certain classes and cookie cutter strategies, SE have never been good at balancing bosses and content even in FF11 they fell short of other MMO's out there.

    People always claim that the only reason WoW is successful is because its easy mode etc, but anyone who has played end game content (especially hard mode stuff) know the fights are very well tuned and require a wide range of classes and can be killed with more than just one strategy.

    SE have a lot of work ahead of them to make dungeons more interesting, and for god sakes please get away from the old school grind grind grind with <1% drop rates, nobody except masochists like that any more.

    I like the above suggestion about making dungeons randomly generated although im not sure how you can fit a cave that changes shape every time you enter into the lore lol.

    I would like to see a lot more puzzles in dungeons where your team has to split up, something like hunt down 2 keystones which have to be slotted into a wall to open a secret passage.

    There was that cool mage circle in horutoto ruins which required a BLM,WHM and RDM to open the door something like that could be adapted for a dungeon.
    (3)
    Last edited by Jinko; 04-22-2012 at 10:29 PM.