I really don't care for the linear designs of most MMO dungeons.
I guess it's less confusing for parties, but it's kinda boring.





I really don't care for the linear designs of most MMO dungeons.
I guess it's less confusing for parties, but it's kinda boring.



Nothing wrong with non-linear. It goes back to my reference to SW:TOR dungeons, you go through different paths in the dungeons based on the decisions you make based on how you interact with the characters. Black Talon is a dungeon I would refer to. What I meant exactly was that SE needs to have their dungeons be more story interactive to be more interesting, don't have to go by how BioWare does it, I would myself like to see them put their touch on it.
I am sure these dungeons are not true end game content come 2.0, so I don't believe they need to be masterpieces per dungeon, but there is tons of improvements they need to make to them to make them the slightest bit interesting, and perhaps they could learn a thing or two form western developers.
Last edited by Velhart; 04-22-2012 at 10:13 PM.
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