Quote Originally Posted by erroch View Post
There was a FATE port for FFXIV floating around a few expansions ago, and a Roll20 variant.
I found a copy of the Fate 14 version here (link)
Oh hey it's that thing I wrote, good to see it still around.

Porting stuff to FF14 RP means finding systems that fit how freeform RPers actually behave. D&D is not a very good fit for that. I take into account these things:

-Making a new character can mean a significant time and money investment and is more complicated than rerolling, so character death is either off the table or a matter of player choice. Game needs to have other consequences to ruin PC lives.
-Scenes will take longer because everybody's writing in prose format so rules have to be adjusted away from the basis that a 4-5 hour session will involve people travelling to multiple locations and doing a lot of different things.
-Players are going to be interacting with other system users and freeformers all the time, so if Dan Diceuser gets injured and Fred Freeformer wants to heal him, you need a way to address that.
-RPers make individual concepts of unique character with weird powers and skillsets as a given, so class-based systems are doomed to failure.

Optionally, I prefer to make sure the system can be managed in the in-game dice roller, which was a real challenge when it was only a d1000. Makes it easier for players who are on consoles.