Instead of talking about the 'PF drama' in regards to RP in game, a different question:
If you were to bring Eorzea to pen and paper, tabletop, roll20, etc; what system would you use and why?
Instead of talking about the 'PF drama' in regards to RP in game, a different question:
If you were to bring Eorzea to pen and paper, tabletop, roll20, etc; what system would you use and why?
This Fox exercises its right to remain silent when any asks what does it say
I wouldn't because I don't RP. Waste of developer time too.
Someone made a homebrew DnD compendium for FF14, so there is that.
My point
Your head
Considering how many different IP's have a pen and paper associated with it, I don't think it would be a waste in that sense either. But the main thrust of this was if say a pen and paper DM/GM/etc wanted to bring Eorzea to the tabletop with current systems what would you recommend or use.
This Fox exercises its right to remain silent when any asks what does it say
Usually the developers for anything associated with tabletops arent the game developers. Its either outsourced with the universe owner giving them the lore resources and their final decisions OR its spun off into an interior group within the company (usually not involved in game design).
I'd probably go for something simple in terms of a ruleset. Maybe something custom and more mechanics driven. It's something I try to do when I write encounters, I set up mechanics players have to figure out in the encounter. And they can advantage for successful mechanics. I also sometimes add 'enrage triggers', so if somebody does something, it puts them at a disadvantage. I feel something mechanics heavy would be a good representation of how encounters in the game work. But of course they have to be the inventiveness of the DM because having any premade obviously means can learn them and just exploit them.
I think DnD is one of those system's that's great but I think maybe, at least thinking about my RP experiences in 14, that it'd be something that'd get too bogged down in the details, though I am aware a homebrew system exists for it.
d6 because it can easily be adapted to any setting. GURPS is awesome for that.
You know very little about the gaming industry if you think the devs who create this game would be the same people creating a tabletop game. You need completely different tools and skillsets to create those. SE would have to hire people who specifically specialise in the table top field.
I'm not entirely sure. I can thing of a few different ideas, but I think at the end of the day I'd like to go with a d100 system similar to Warhammer Fantasy Roleplay, or Zweihänder. Both games are known for having a lot of classes/jobs, including things that are traditionally non-combat jobs... So your character exploring Eorzea could literally be anything from a Alchemist to Gunbreaker. It'd have an added benefit of being fairly easy for the player base to use as an "official" system to use in-game with almost zero work on the behalf of the game developers; just change the d1000 of /random to a d100. Or just add a zero to all your games scores. It might be a touch more brutal than a lot of people would like though.
If you don't play tabletop role-playing games, maybe you should try to find a D&D group or something. You might learn how to have fun.
Also, a tabletop game would 100% be outsourced... Just like other Final Fantasy XIV related media is. I mean, the developers aren't making figures, after all. They also don't have anything to do with that netflix show.
Last edited by DreadCrow; 02-25-2021 at 05:21 PM.
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