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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,420
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VeradBV View Post
    Oh hey it's that thing I wrote, good to see it still around.

    Porting stuff to FF14 RP means finding systems that fit how freeform RPers actually behave. D&D is not a very good fit for that. I take into account these things:

    -Making a new character can mean a significant time and money investment and is more complicated than rerolling, so character death is either off the table or a matter of player choice. Game needs to have other consequences to ruin PC lives.
    -Scenes will take longer because everybody's writing in prose format so rules have to be adjusted away from the basis that a 4-5 hour session will involve people travelling to multiple locations and doing a lot of different things.
    -Players are going to be interacting with other system users and freeformers all the time, so if Dan Diceuser gets injured and Fred Freeformer wants to heal him, you need a way to address that.
    -RPers make individual concepts of unique character with weird powers and skillsets as a given, so class-based systems are doomed to failure.

    Optionally, I prefer to make sure the system can be managed in the in-game dice roller, which was a real challenge when it was only a d1000. Makes it easier for players who are on consoles.
    This only applies if you're using a pre-written scenario like a dungeon crawl. My hubby and I have used D&D rules in numerous campaigns over 20 years that happen over IRC, so we type everything in prose format and do our rolling with dice scripts in channel. Our groups often go off the beaten path in RP, too, so it requires a lot of on the fly adjustment. We've done fantasy games, modern games, superhero games, you name it. The general rules for D&D can be used for pretty much anything you want.
    (1)

  2. #2
    Player
    VeradBV's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Verad Bellveil
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TaleraRistain View Post
    This only applies if you're using a pre-written scenario like a dungeon crawl. My hubby and I have used D&D rules in numerous campaigns over 20 years that happen over IRC, so we type everything in prose format and do our rolling with dice scripts in channel. Our groups often go off the beaten path in RP, too, so it requires a lot of on the fly adjustment. We've done fantasy games, modern games, superhero games, you name it. The general rules for D&D can be used for pretty much anything you want.
    I'm aware it can be a pretty flexible system for people who want to use it, but in dealing with the primarily freeform userbase that we have on Balmung and in MMO RP in general, the number of players who are interested in more rules-intensive games like D&D as a system baseline are in the minority. It helps a lot as an outreach tool to use systems that give players more collaborative control over the storyline and has simpler roll results.

    For comparison, a popular system for conflict resolution on Balmung is the Grindstone system, which is a simple /random rolloff on attack/defense with the high roller winning, and the first to take three hits is the loser. This has no connection to character ability or tactics or any kind of modifiers, and it's fairly widespread because it's easy to use and (mostly) handles conflicts quickly without a lot of OOC chatter so people can get back to the freeform. I try to work with systems that strike a middle ground between pure simple RNG like that and more rules-intensive systems like D&D.

    If I had a crowd that did prefer more rules-intensive games, I'd lob a copy of Big Eyes Small Mouth (aka GURPS for weebs) into the room and let them sort themselves out from there.
    (1)

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