Instead of talking about the 'PF drama' in regards to RP in game, a different question:
If you were to bring Eorzea to pen and paper, tabletop, roll20, etc; what system would you use and why?
Instead of talking about the 'PF drama' in regards to RP in game, a different question:
If you were to bring Eorzea to pen and paper, tabletop, roll20, etc; what system would you use and why?
This Fox exercises its right to remain silent when any asks what does it say
I wouldn't because I don't RP. Waste of developer time too.
Someone made a homebrew DnD compendium for FF14, so there is that.
D&D 5E is the only system I'm really familiar with so probably that by default.
My point
Your head
Considering how many different IP's have a pen and paper associated with it, I don't think it would be a waste in that sense either. But the main thrust of this was if say a pen and paper DM/GM/etc wanted to bring Eorzea to the tabletop with current systems what would you recommend or use.
This Fox exercises its right to remain silent when any asks what does it say
Also if SE ever wanted to make a tabletop RPG system or adapt it to an existing one, the people doing that wouldn't be the developers working on the video game, so no it wouldn't be wasting developer time.
Usually the developers for anything associated with tabletops arent the game developers. Its either outsourced with the universe owner giving them the lore resources and their final decisions OR its spun off into an interior group within the company (usually not involved in game design).
I'd probably go for something simple in terms of a ruleset. Maybe something custom and more mechanics driven. It's something I try to do when I write encounters, I set up mechanics players have to figure out in the encounter. And they can advantage for successful mechanics. I also sometimes add 'enrage triggers', so if somebody does something, it puts them at a disadvantage. I feel something mechanics heavy would be a good representation of how encounters in the game work. But of course they have to be the inventiveness of the DM because having any premade obviously means can learn them and just exploit them.
I think DnD is one of those system's that's great but I think maybe, at least thinking about my RP experiences in 14, that it'd be something that'd get too bogged down in the details, though I am aware a homebrew system exists for it.
5e dnd or something along that line or more like baulders gate
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