'Updates' being ward expansions do not happen often. We gained 3 wards in October 2020 and in October 2019. You could be waiting 6 months or more. If you decided to try earlier, the process looks like this. You'll need your FC to be Rank 6 and have at least 4 members.
What is camping?
Camping is the only way to claim a house for a player or FC that does not currently have one.
Any open plot is subject to a timer that is both hidden and randomized to the second. When you attempt to purchase a plot you will likely be given the message "This plot is not yet available for purchase." You must then re-attempt your purchase, at which point the message will present again, or be replaced by "You purchase the deed to plot ## ward ##.” The plot will allow itself to be purchased after 0-22 hours have passed. No indication that the plot can be purchased will be given, it will simply allow the next person who clicks it to buy. Relocators, whether players or FCs, are not subject to this timer.
Tips for camping:
-Be courteous. If you win a plot, lose a plot, or are joined by another camper please remember not to act cruel or entitled. The other players deserve the same chance you do
-Check city aetherytes at the top of any hour exactly, right as the clock rolls over from --:59 to --:00, this is when demolitions go off
-from the city aetheryte plaza, choose 'Residential District Aethernet,' check the directory page for all 48 wards and sub-wards, plots for sale show a price in white
-Goblet plots will be abandoned most frequently and camped by the fewest others, conversely, lakefront and beachfront properties are very likely to be taken by relocators
-Use the numpad (with numlock on: 0,0,0,0,4,0) or a controller to target/navigate the placard dialogue rather than the mouse, this avoids 'large mount' griefing
-Type /busy once to automatically reject all tells and trade offers while camping. Enter the command again when done to cancel.
-Conventional wisdom says that a plot will not become available until between hour 8 and hour 22 of the timer. So if you see a plot become vacant or know where someone relocated from, return in 8-10 hours with the goal of camping 12-14 hours, rather than camping the full 22. The only benefit of camping the first 8 would be possibly getting the tip on someones old plot when they relo into your camper
+FC specific: give multiple ranks the ability to purchase land for the FC, allowing you to camp multiple plots at one time and/or to camp plots in shifts