Unfortunately I lost my train of thought and accidently overwrote some of what I typed...so Ill just start here.
No the problem is your claim that you cant make money no matter what. That bots are so ubiquitous in all aspects of the game that you wont make a dime unless by sheer luck. This claim doesnt line up with what Im observing from my end. Are there botters on Aether DC? Yes. Are htey affecting prices? Yes. Would we be better off without them? Probably in the long haul. Is it impossible for people to generate money? No. My own experiences, tied with FC mates, as well as friends I have on other servers suggest this to be the case. Unless all of AETHER is just lucky, or I only run into the luckiest of people.
Does this mean everything I sell sells at the PP I want? No. I have to adjust pricing half the time. It may take days or even a week or two for a costlier item to sell. But they do sell.
Despite all this, and how aware of the 'rudimentary stuff' you are, youre suggesting that you still struggle to turn profit cause bots. That without those pesky bots, youd be raking in the dough with ease. I find that to be a strange idea frankly. I dont think its to difficult to generate Gil as it is. Im not suggesting it's easy or doesnt take time. But it's not like you have to be monitoring the MB 24/7, micromanaging every transaction, nickel and diming every aspect and coming up with algorithms and flow charts and guides on how to maximize profits. Getting a group of friends to run 10 or 12 maps weekly will likely generate for you half a mil to a mil. Getting for buds to run POTD or HOH for mounts will generate money. These things take time investments but are decent on the return. So if you cant make money in this environment, you expect to make it hand over fist when it would be in theory easier?
So Im really struggling to see your point of view that bots are ruining all your money making schemes. The most I can see from your point of view is how long prices stay high. I dont think they would realistically stay as high as you expect for as long as expected. especially since the price point of a lot of crafted gear at current content is closely tied to competitive relevance.
Using one week to justify "Well one bot ring went away so things went back to healthy normal pricing" is kinda iffy at best. Could very well be right, but youd need longer than a week to ensure the trend was stable and due specifically to said botter. Sure competition drops for a week so higher 'healthier' prices occur because demand hasnt changed but supply has. But this assumes that the demand will always remain. As players spend at higher prices, and gil leaves the economy slowing down inflation, prices may drop because people start losing the ability to purchase at that high price, essentially shrinking your buyer base.
It's not a matter of price points going up IMO. It's more a point that the price point would remain the same while the willingness to buy it goes down as GIL leaves the economy. People tend to forget that Bots also generate GIL by selling to vendors. They dont MB every last thing they pick up. And conversely, they actually do buy from the MB (which ends up distributing some of that botted wealth to players inadvertently) because its more cost effective to have your bot farm higher rarer materials then spend the time farming vendor junk or low cost materials. Dont get me wrong, bots do farm low stuff, but it's not all they do. They play the market board as well. They just do it faster and more consistently. And if its an RMT bot, that GIL is going to end up in someone's pocket...to spend on the MB. All these things increase the amount of gil in the economy. Not for the best, per se, but it is occurring and having effects.
Removing bots assumes prices stay high cause "now regular players will be doing it, so there will be less supply". But that long term may not be the case as the currency inflation slows down. You may see prices stagnate or drop to role with the changes in the market conditions. Ironically, with more bots, prices tend to drop and people afford products at cheaper prices, making their spending power go further. In the conditions you layout where the bots dont exist, the power then shifts from bots to you, the crafter. Youre not actually enriching any other player, per se. Youre just eliminating your competition to get more of the market share. The only way people get those items is to invest in being crafters and gatherer's themselves. Which may end up being a turn off for some players and could adversly affect the game by slowing down sub rates. Not everyone likes crafting, and less gil in the economy or competition can make it hard for some players to stay invested and compete.
My curiosity lies with how much bots influence this aspect of the MB. How much are they causing inflation and price manipulation? How does their presence affect player retention? Can a modern MMO economy even function correctly without bots? But I digress.
My main contention is I think youre laying to much blame on bots. Im not sitting here to defend them. But rather if we ever want good solutions to a variety of issues in the game, like housing or what not, we need to be accurate with surveying the situation. Saying bots ruin everything and overblowing things isnt productive to solving some of the problems the player base has.