Yet there have been many players in the market that had horrible launches and charged right after the first month (despite the fact that an extension of the free period would have done their userbase numbers a LOT of good), lining it all with drastic reductions of the staff and the servers, in order to juice all they could from the remaining players before closing.
Others simply abandoned completely the P2P model and installed other ways of revenue, like cash shop and similar. Thing that SE could do easily without killing the game at all, if they were out for a short time gain.
That's what every company does when they have what they consider a failure in their hands. Quite obviously, SE doesn't think so, And I'd reckon they know quite a lot better than a random no-one on the internets with no marketing education whatsoever
Not being out for a short time gain doesn't mean not wanting a profit. It means being in a safe monetary situation that allows investment (running and developing the game while not charging is in itself an investment) in order to achieve an higher profit on the long run. No one ever said that SE is not charging out of the "goodness of their heart" (gotta love strawman arguments uh?). What is clear is that they are confident in their ability to steer the game in the right *and profitable* direction.
They already demonstrated plenty that they have no qualms investing in the game, giving up short term profit in order to achieve higher goals. Which is, by the way, a solution quite unique in the market, that bodes well for the game's future.
There isn't much you can do to argue that, I'm afraid.
They have plenty options. They just chose one that every other developer didn't have the resources (and the guts) to try.
You're very free to delude yourselfAnd as things stand, doubt there will be a PS3 release anyways.
From your posts you seem to be hoping with all your energy that the game would actually fail. A sad sight indeed. I suggest moving on.




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