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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    It's not a minority that suffer from RSE: This is one of the emerging problems with gaming for a while now. I've actually been looking for solutions to the issue since there are a few options, but part of it still falls into the design of the game itself. Right now, the ideal solution mechanically would be something like single handed keyboard (think RedThunder One-Handed Mechanical Gaming Keyboard) that has a compressed row for the Alt, ctrl, shift, and tab key so that dedicated row shifting keys can be placed directly next to them. Even if you do that their still is a limit on the number of controls one can feasibly mount on the keys without going into mouse clicking or mapping off the standard. (like doing F and V for extra skill slots)

    Also it's not about getting all the actions at once during the leveling: It's about getting something core online fast so people don't just flake out and lose interest, or don't even have a clue about how the final rotation of the class works at end game. BLM is a poster child of how bad it can get with trying to keep rotation iterative rather than transformative with leveling.

    PLD could easily introduce Atonement combo before adding the DOT combo at early levels and introduce the spell combo far earlier. OGCD weaving is sort of how you build on it since those aren't directly linked to the rotation as much as are supplementary to it. Also spell combo + weaving the extra OGCDs like Circle of Scorn and Spirits Within can be tricky because of how row and key mapping works. If you only have 4-8 slots per row, which row are you putting the OGCDs on? If you shift to spell combo in burst phase, you'd have to also flip back to the prior row where the OGCDs are mapped, and then flip back at uneven intervals. It's not really "interesting" as much as "annoying", and this is why PVP combos are kind of needed. You might not get completely away from that kind of weirdness, but at least it is heavily reduced.

    I mean this isn't new man, this has been going on forever and SE just doesn't do anything. Controller players have been bothered by it for a while on the complex classes, keyboard + mouse has been having issues but has a few extra tools through peripherals that can deal with it, but it still requires extra physical hardware to pull off. At the end of the day you want to be able to control everything from memory via keystroke in order to keep track of the action on the boss fights, since the boss fights are far less forgiving in mistakes in this game than in others. Savage and Ultimate in particular are heavily choreographed in order to cover for the weakness from skill bloat.
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    Last edited by Colt47; 03-08-2021 at 01:15 AM.