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  1. #20
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Good for you, I've mained Paladin since I've started playing roughly 6 years ago, clearing every Savage from Creator up to and including current raid tier, and cleared two out of three Ultimates, UWU, TEA and have reached add phase in UCOB; I can say with absolute certainty you are talking s***. You sound like a casual noob asking devs to dumb down jobs because you can't git gud.

    Spirits Within, is 740 potency and 1000mp, per minute, and one of Paladins signature abilities from ARR. The only issue with Spirits Within, is the HP penalty, but otherwise as stated before, it is something to track while doing rotation, which you press every 30 seconds, to get one under every Fight or Flight window, similar to Warrior's Upheaval, you keep off cooldown but ensure you always get one under every Inner Release window. Removing oGCDs will only make Paladin almost as braindead to play as Warrior. Spirits Within has it's uses and should remain in the toolkit.
    "target another player are taking time away from doing the role during a savage fight" WTF are you talking about? all tanks support abilities are oGCDs, they are weave-able abilities that do not interfere with tanking nor does it interfere with your rotation, but work in the effort to mitigate damage, a tank's role in the first place. Also Nascent Flash on Warrior is 10% damage mitigation plus a portion of the healing the Warrior receives also giving to the Nascent Glint target. While you do not appreciate it, it still good practice to make use of these skills as best you can.

    Also no you do not know Paladin inside and out, I'm sure in that statement.

    As for your edit, No jobs do not need their end game rotation early on, otherwise new skills we learn between previous level cap and and new level cap with expansions will be underwhelming and takes away the fun of learning to adopt new rotations or modify previous expansion's rotation. You actually need to put effort in to learn.
    Judgment Blade would be a pointless addition since we already have low blow in the tank role actions for stuns which is oGCD, and with the exceptions of most dungeon mobs and most bosses 50 or below, every other enemy you'll encounter will be immune to stun.
    In savage you should never have to use Clemency unless, healers died, and trying to save a run so they can be raised or to help push through prog. Intervention you should throw onto any buster that isn't invulned and otherwise ideally you should be using for auto attacks so you don't overcap gauge, and won't put you out for Sheltron uses.
    (4)
    Last edited by aodhan_ofinnegain; 03-07-2021 at 10:26 AM.