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  1. #19
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Maybe you best learn the ins and outs of Paladin before giving critical analysis of the job....
    Feel free to have an opinion of your own and shoot down what you want. I think the job would work a 1000 times better without a worthless ability that only acts as a mana regen button when we have two other abilities that do the same thing. No, I don't think removing the HP penalty aspect makes it any better. Yes, I think that support skills on a paladin that target another player are taking time away from doing the role during a savage fight. It's the job of the tank taking the hits to put up his mitigation and the heals to provide shields. The off tank maybe throws something on them, but really... this is just reminding me of warrior trying to use that ability that heals an ally when you hit stuff. It does so little you just don't care. Flavor points for the ability, and maybe in some cases it does have a purpose, but it could easily just go.

    FYI I know the ins and outs of paladins. You assuming that someone having a different opinion than you on abilities means they don't know the class makes me wonder about you there.

    Edit:

    I actually have a lot more to say about the job than just ability cuts considering before I came here I level synched and ran it at 50, 60, and 70, did a savage e9s to get a feel for it there, practiced the rotation on a dummy for three days for an hour a day before stepping into savage, and also started a secondary character and ran it from level 1-30.

    Come next expansion they absolutely need to get the rotation people use at end game online a LOT sooner. The job is absolutely under-gunning at levels 1-60. Atonement can easily come online far sooner as it is very similar in nature to fell cleave from warrior. Spirits within doesn't need to exist. Something more like Judgement Blade would be what I want, which would combine the benefits of shield bash into something we use more regularly (In Final Fantasy Tactics judgement blade applies applies STOP to an opponent, so stunning them would be perfectly fine).

    I mean really the two skills that would be easiest to cut or merge into things is Shield Bash and Confiteor. Adding Judgement Blade would cut the need for shield bash and retain the classes ability to stun. Everything else is just opinion based preferences since when I'm running savage that is where rotation matters the most, and stopping to cast heals outside of requiscat combo is not something you'd want to do. I've never had to use the Intervention in savage and honestly, the few times I've done it people are already snap shotted by the attack so it doesn't really reduce damage (E10S with the blade is a good example. I've had luck using it on the orb phase, but the timing is tight)
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    Last edited by Colt47; 03-07-2021 at 08:50 AM.