
Originally Posted by
Colt47
But there are huge problems with his assessment. First is this one...
1) "No jobs do not need their end game rotation early on, otherwise new skills we learn between previous level cap and and new level cap with expansions will be underwhelming..."
A) Under what basis are you making this rather bold accusation? Have you gone back and tried it recently? Maybe you should and tell me that isn't hot garbage going levels 1-30. The only thing SE did was try and make it quick so the pain wouldn't last long.
2) "Spirits Within, is 740 potency and 1000mp, per minute, and one of Paladins signature abilities from ARR..."
A) And I'm saying that it is pointless with having Atonement because they could easily put the MP regen from that ability and spread it on Riot Blade + Atonement, replacing it with an ability that can be used on rotation that also can serve as a stun in older content. Nobody uses the damn shield slam outside of retro content and he should know that doing end game. Yet here he is, making accusation number 2 up above. Unless he wants to bestow his wisdom upon us on how useful shield slam is in Alexander ultimate?
3) "[target another player are taking time away from doing the role during a savage fight] all tanks support abilities are oGCDs, they are weave-able abilities that do not interfere with tanking..."
A) Fair point, and it is why I said that it was an opinion and probably not something substantial in the edited posting. The raw amount of vitriol in the response is just abhorrent to any kind of constructive conversation...
4) "In savage you should never have to use Clemency unless, healers died, and trying to save a run so they can be raised or to help push through prog. Intervention you should throw onto any buster that isn't invulned and otherwise ideally you should be using for auto attacks so you don't overcap gauge, and won't put you out for Sheltron uses."
A) The point on the intervention is that accessibility is an issue with jobs. Not sure how controller players manage with some of them, but this is how it works: MMO mice have 3 buttons per row and most people only finger memorize rows 1-2, with sometimes fiddling clumsily with rows 3 and 4. Controller players I believe have two sets of 4 buttons with one representing the D-pad and the other the ABCD buttons. 16-18 buttons are probably the max someone can really handle on either effectively, and 18 is an odd number for the controller player since they got to hot swap between two sets of 8 buttons. On the upside, they have two levels of 8 buttons where as an MMO mouse player has 3-4 layers of 6 buttons, so the controller player has advantage with some setups over the controller player.
It shouldn't be the players job to figure out the peripheral they need to use to be able to handle all the buttons. I've been MMO gaming for the past 10+ years: my left hand is in horrible shape and had to remove a ganglian cyst caused by excessive usage because of how much over stretching the index finger had to engage in (Started with FFXIV once button bloat happened). swapping to the MMO mouse saved my right hand and wrist, but unfortunately the left is a major problem since even with optimized controls, I'm still contorting my hand to press shift / alt / ctrl while pressing movement keys.
The thing is I'm being rather lenient with Aodhan. Reality is I think they totally should nuke some of the damn buttons. I don't like the fact that I need to be punished or encouraged by some internet spamming idiot to have physical injury induced as a part of "git gud". He can take his "git gud" and shove it.