Alright time for a honest calculation (Of those who visit the forums at least) of how players feel about what this game is shaping into. I am tired of hearing the excuse that this generation of MMO's *has* to casualize to work. I'm curious to see how many of their paying players right now agree.

Like this post if you wish for

~A return to longer EXP requirements. (3+ months per Job at the low end)
~More difficult enemies (Party focuses on a single target instead of 4)
~EXP penalty for Death
~Level capped instances (If you want to do content at a lower level you can't blam through it with a 50)
~Return to the basic job/subjob system and Iconic names
~More Job utility outside of combat (Whm teles, Blm Warp II, Thf treasure Hunter, ect)
~Auction Houses and centralized markets which can be access from a primary city (We don't quite have a Jueno but we will soon I imagine)


More importantly. These highlight examples aside. Do you want the Devs to create a game that will truly challenge the player base? That forces close bonds with friends and makes every day you play memorable? To stop creating in shortcuts for those unwilling to put in the effort?






~~~Don't forget to make your voice heard for Roegadyn tails! Fight the power and what have you.~~~


Click it!