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  1. #41
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    No please don't take this away. I get in this dark future, the players of today only enjoy their giant circle arenas to DDR battle against giant monsters... but some of us like the FFXI elements of the game. Let us just have our handful of instances.
    (1)

  2. #42
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DoH View Post
    Wha....? They could easily fix this issue within Bozja simply by having the friendly NPCs actually do something (i.e., attacking any enemies that try to enter the camps) or by having entry into those camps act as a “trigger” to de-aggro any players who enter. There aren’t any quest monsters in Bozja, so I don’t see how this would be an issue or could be used to grief other players.
    If we're talking Bozja specifically, they would still need to make individual enemies a lot more threatening for them to actually feel dangerous. Having them stop chasing you in camps would be fine, make the long leashes slightly less annoying, but it wouldn't really make things more immersive. Having guards attack them would require additional programming time for little actual payoff. And if they make the enemie stronger/faster so that one enemy chasing you down on your mount is actually something to be concerned about that would slow down people farming them for clusters or w/e.
    (0)

  3. #43
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    I would not want to see them adjust this, it would make farming clusters and fragments more of chore. The enemies chasing for so long allows you to pull large groups together.
    (0)

  4. #44
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by NOKANAN View Post
    Surely it's obvious how annoying it is, and how hard it makes playing? Trying to join a skirmish in Bozja, or needing to mount up/teleport, and an enemy you JUST BRUSHED by absolutely miles ago is STILL taking chunks out of you. They could just chase you for a normal distance like in Warcraft? Why has it been designed so frustratingly?
    Oh no. Now I need to use CC skills like heavy. The horror.
    (0)

  5. #45
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Awha View Post
    Honestly I wish even overworld mobs chased people around for miles.
    Which would make overworld exploration in lv51+ content even worse than it is, great.
    (1)

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