I’m fine with them chasing me for miles - I am actually annoyed that they still can tether and break away even in Eureka and Bozja. As someone who played the original Everquest back in the day this feature is actually nice in my opinion for farming purposes. What annoys me is that the guards near the camps in Bozja do literally nothing. In Everquest, if you ran to a town with monsters following you, they would kill it. It would be nice if the NPCs in Bozja near the teleports would do something similar, or at least if the camps would act as “safe zones” that would de-aggro enemies upon entering. My biggest problem with Bozja is that you can be running to a teleport to make it to a skirmish in a different zone but get stuck fighting a monster and end up missing the skirmish because you were in combat and could not teleport. Eureka had a similar issue but didn’t bother me as much because the teleports were all out in the open and in abandoned buildings and stuff. Bozja, on the other hand, has these guarded camps with NPCs that are literally just for show / atmosphere, and I hate it.