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  1. #1
    Player
    Nafreyu's Avatar
    Join Date
    Nov 2019
    Posts
    133
    Character
    Laethoran Arventi
    World
    Sophia
    Main Class
    Bard Lv 90
    But what if they wanted to?
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nafreyu View Post
    But what if they wanted to?
    Allowing all 72 participants to join in for Castrum would be setting it up to fail even more so than the current situation.

    It's highly unlikely that everyone in the zone is prepared to join in, even if the instance is full - but the battle would be set up around the expectation that all those people could be participating.

    It's like the previous issue that people could only scrape half a team together and they couldn't handle the geared-for-48 mechanics. That problem is already likely to resurface once the excitement dies down, so having it instead geared for 72 would only make it far worse.
    (2)

  3. #3
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    That's actually not likely to be an issue with CLL. It already scales enemy HP based on population.
    (1)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Riyshn View Post
    That's actually not likely to be an issue with CLL. It already scales enemy HP based on population.
    I thought people have said that it doesn't? Or possibly it has the problem of the other skirmishes where it's based on previous participation so a small group after a large group is out of luck.

    Still, even if the difficulty scales, a small group is going to rattle around an arena built to be packed with 72 players, and mechanics requiring a certain amount of players to do a thing are harder. There's also probably less margin for error and more chance of a wipe simply because there are less people around.
    (0)

  5. #5
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Iscah View Post
    I thought people have said that it doesn't? Or possibly it has the problem of the other skirmishes where it's based on previous participation so a small group after a large group is out of luck.

    Still, even if the difficulty scales, a small group is going to rattle around an arena built to be packed with 72 players, and mechanics requiring a certain amount of players to do a thing are harder. There's also probably less margin for error and more chance of a wipe simply because there are less people around.
    It doesn't scale linearly - a full group (should) still have an easier time than a small group. But it's also a matter of people being prepared. A group of 13 (the smallest party I know to have cleared it) bringing full DPS essences and action will likely have an easier time than a group of 30+ who don't bring anything.
    (1)