Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40

Hybrid View

  1. #1
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by JamieRose View Post
    Leaving things like this up to RNGesus is insanely dumb on Squeenix's part, just one of many reasons BSF needs a complete overhaul.
    its not true. I have gotten in every time solo. you queue up, wait for it allow you to enter the instance and just go. I won't stick around for a fate or anything because it sure feels like tis first come first serve with CE. I mean next time you are in look at /say, /yell with the shear number of people lfg
    (0)

  2. #2
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I really wish we had a DR style queue for Castrum.
    (15)

  3. #3
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by van_arn View Post
    I really wish we had a DR style queue for Castrum.
    Far too much common sense for this to actually happen.
    (4)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,526
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Wouldn't mind seeing a Delubrum themed queue for Castrum Lacus Litore. I equally don't understand very much why the instance population cap is 72, yet the cap for Critical Engagements and so fourth is 48. Just make them consistent and in-line at the very least.
    (4)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    Wouldn't mind seeing a Delubrum themed queue for Castrum Lacus Litore. I equally don't understand very much why the instance population cap is 72, yet the cap for Critical Engagements and so fourth is 48. Just make them consistent and in-line at the very least.
    Because not everyone in Bozja is going into Castrum?
    (2)

  6. #6
    Player
    Nafreyu's Avatar
    Join Date
    Nov 2019
    Posts
    133
    Character
    Laethoran Arventi
    World
    Sophia
    Main Class
    Bard Lv 90
    But what if they wanted to?
    (2)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nafreyu View Post
    But what if they wanted to?
    Allowing all 72 participants to join in for Castrum would be setting it up to fail even more so than the current situation.

    It's highly unlikely that everyone in the zone is prepared to join in, even if the instance is full - but the battle would be set up around the expectation that all those people could be participating.

    It's like the previous issue that people could only scrape half a team together and they couldn't handle the geared-for-48 mechanics. That problem is already likely to resurface once the excitement dies down, so having it instead geared for 72 would only make it far worse.
    (2)

  8. #8
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    That's actually not likely to be an issue with CLL. It already scales enemy HP based on population.
    (1)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Riyshn View Post
    That's actually not likely to be an issue with CLL. It already scales enemy HP based on population.
    I thought people have said that it doesn't? Or possibly it has the problem of the other skirmishes where it's based on previous participation so a small group after a large group is out of luck.

    Still, even if the difficulty scales, a small group is going to rattle around an arena built to be packed with 72 players, and mechanics requiring a certain amount of players to do a thing are harder. There's also probably less margin for error and more chance of a wipe simply because there are less people around.
    (0)

  10. #10
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Iscah View Post
    I thought people have said that it doesn't? Or possibly it has the problem of the other skirmishes where it's based on previous participation so a small group after a large group is out of luck.

    Still, even if the difficulty scales, a small group is going to rattle around an arena built to be packed with 72 players, and mechanics requiring a certain amount of players to do a thing are harder. There's also probably less margin for error and more chance of a wipe simply because there are less people around.
    It doesn't scale linearly - a full group (should) still have an easier time than a small group. But it's also a matter of people being prepared. A group of 13 (the smallest party I know to have cleared it) bringing full DPS essences and action will likely have an easier time than a group of 30+ who don't bring anything.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast