Quote Originally Posted by VirusChris View Post
That said, I do prefer if they adopted the mobile game method of "saving" your progress. I may not like mobile games, but they do have some good ideas. Especially in the event of a disconnection or game crash.
While a pause function would likely work without being abusable, it's probably not possible for the same reason the vast majority of QoL changes aren't possible in this game. The coding can't handle it.