Yep. For me, the fun in an encounter/dungeon/etc. comes from mastering it through taking the knowledge I have and honing that over time. It's a great feeling when you get a dungeon or trial you haven't done for ages and that muscle memory kicks in. While I understand that the learning and figuring out phase is fun for some people, it's not for me, especially in group content where my mistakes punish everyone else and/or their mistakes punish me when I've done everything right.



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. On my 3rd character which I started after my break during 5.2, I've been going mostly "blindly" from what little I remembered. Only for dungeon/trials I've had a "bad" memory of, I looked up the mechanics. I don't get any sort of enjoyment out of beating "hard(er)" content like fans of high-end content seemigly do, so that's that, but I also don't quit fights in the middle after (a) wipe(s).


