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  1. #21
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I could see the merit in incrementally increasing the cap throughout the patch cycle it is active. I think doubling it every week is too much, but to increase it by say 25 ( I didn’t crunch numbers just an example) every week until it’s maxed @ 2k would be a blessing to those that like to gear multiple jobs, but not open the floodgates on reducing raiding longevity.
    (0)

  2. #22
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nexxus View Post
    I guess there is a missunderstood, i meant to say, if you're doing 300/450 on the Week 1, you'll be at 300/900 on week 2, 300/1350 on week 3, with no reset between the weeks, so it doesn't break savage at all, as it still keep up the same time to gather the stuff. It only help people that miss a week to still have a chance earning their point they missed on week 1 & 2.
    It's Like the PvP on WoW, you can catch up if you're late.

    And then if you use your token, it doesn't pull it back to 0.
    It's not necessary to do this.

    If your friends don't do Savage, they're only going to have around an average level of 520 after fourteen weeks of capping tomes. Meanwhile you can get 510 on the very first day you return. There's not a reason to close that gap to an equivalent 520 if you aren't doing Savage content.

    However, if your friends do Savage, they can pull you up to their ilvl by getting you i530 drops, and you can clear the lower tiers in 497 gear (based on my personal attestation). Again, this catches you up to a 520+ level (ie above the tomestone weekly average) in much less time than 14 weeks.

    For me, it was less than seven weeks to reach the average ilvl of 520, through doing both Savage and capping tomes.

    So you don't need to raise the tome cap for a catchup mechanic, you can either do more difficult content, or you don't really need the higher ilvl if you don't want to do more difficult content.
    (0)

  3. #23
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by linayar View Post
    So, there are two views on this.

    On the one hand, you can think of it as being punished for not capping every single week, but if you allow unearned tomestones to rollover, you can create a pressure to gain everything back the next time. What if you miss out on like 4 weeks and now have like 1800 tomestones to grind? I think the fact that the developers don't even remove the weekly cap until the new weekly-capped tomestones appear, even with the long wait between 5.2 and 5.4 is deliberate.

    People like to procrastinate and then "work" more at the last minute if given the chance. It can be unhealthy. With the current limits, if you miss out on a week or two or four, then you miss out, but it's not the end of the world. They don't want you to work harder to try to catch up, but if you do want to, you can try getting HQ sets or Savage gears to supplement. Alternatively, there are also dungeon and alliance raid gears.
    It's already like that. Right now some people feel pressured to cap tomes every week and some people don't. How would this change anything?
    (0)

  4. #24
    Player
    Raltar's Avatar
    Join Date
    Jun 2019
    Posts
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by technole View Post
    There are so many ways to get tomes the way you want now in a given week, that many people don't even do expert dungeons anymore. If you want to focus on PvP for a week, easy. Trap some savage party finders? Okay. Only Bozja Blast? Another option.
    I actually get all of my tomestones in Bozja now.
    (0)

  5. #25
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Brill_ View Post
    Dungeon gear is 35 ilvl lower than tome gear. Alliance raid gear for this tier has not been released yet.
    It depends what you need the gear for. Raid and tomestone are weekly capped, so dungeon gear can still be an update to your secondary/tertiary gear set.

    It's been 7 years, I think it's time to shake up the system a bit. However, I can live with the tome system if they would shake up how we get/cap tomes. Expert dungeons are just boring. Capping tomes just becomes a weekly chore to do that takes away time from doing things that would be fun.
    I don't see a need to shake up what works. Tomestone provides the ability to get gears with a variety of activities, some more efficiently than others, with supplemental/alternative gears being available as well.

    Quote Originally Posted by Brightamethyst View Post
    It's already like that. Right now some people feel pressured to cap tomes every week and some people don't. How would this change anything?
    The limit makes the difference. Regardless of how many times you miss out on capping, you will always only need to do 450 in a week until it is no longer the current tomestone.
    (0)

  6. #26
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    They do increase the token cap, though. Around 5.55 when it no longer matters, to give you a chance to get caught up for the expansion.
    (0)

  7. #27
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by van_arn View Post
    They do increase the token cap, though. Around 5.55 when it no longer matters, to give you a chance to get caught up for the expansion.
    Which is honestly just as pointless. Why would you need the increased tomestones? For ilvl? At that point you can get augmented 520 crafted gear. For glamour? Well unless you're doing savage to get some extra upgrade materials tough luck because the 24man is still gonna have the weekly cap of 1 coin.
    (0)

  8. #28
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    Which is honestly just as pointless. Why would you need the increased tomestones? For ilvl?
    Simple: To prep jobs for 6.0 leveling.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #29
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    Simple: To prep jobs for 6.0 leveling.
    You can still just use augmented crafted gear for that. On top of that I would assume that the new expansion MSQ will also reward you with HQ vendor/crafted gear of appropriate level again. So your first job is already covered.
    Any subsequent job you level can be easily geared with the current tomestone gear that is then available for just poetics.


    To me atleast it would make more sense to increase the cap to 900 about a month before a major content patch with a new raid tier (so patch x.2 & x.4), in case you plan on switching jobs. Then again you can just buy the new crafted gear for those once the patch releases.


    All in all it's not really a problem, I just don't see why doubling the weekly tomestone cap shortly before a new expansion would be in any way vital for leveling in it.
    (0)
    Last edited by Absurdity; 02-23-2021 at 11:38 PM.

  10. #30
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,422
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I agree, OP. For a game that encourages you to play multiple classes, they put massive barriers in place to your being able to gear those classes up.

    They could look at limits by class or something. Means you'd have to run the content on the given class, but at least you could keep that class geared up.
    (0)

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