Considering the cap exists to both encourage monthly subbing and discourage players from feeling a need to grind too heavily, it's incredibly unlikely they will ever change it.




Considering the cap exists to both encourage monthly subbing and discourage players from feeling a need to grind too heavily, it's incredibly unlikely they will ever change it.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



Ding ding we have a winner.
You can't have people move up in ilevel too fast. It's bad for for allowing savage progression too fast, and more importantly bad for sub revenue. People get bored, and their only 2 jobs got geared so they stop playing or doing weeklies for stuff.


at the increase the OP suggested, yes, this would be a big problem. As you point out, a lot of people only have 1 or 2 jobs that they play, others such as myself though play a lot of things. Melee classes are pretty much the only thing I don't really play beyond leveling.
While I 100% don't expect them to, I don't think it would hit the sub count to hard if after 4 months, which I think is around the same time the Alliance Raids hit after a new Weekly Tome is introduced, they upped the cap like they do in X.5 timeframe. 4 months would be long enough to get everything, including both rings, for your main job so it wouldn't increase the ilvl of anyone doing Savage.
Do people need that ilvl increase for their off jobs, well no, but it does feel good to not gimp yourself by playing those off jobs simply cause weekly tomes say so. My i513 on DNC is more than enough to do the content I run so I've been just buying rings for every armor type to inflate the ilvl of my off jobs. Would just be nice to know that if I wanted to, I could outfit my DNC main and then 4 months later work on getting something like SCH or GNB up in a relatively faster time




It's just not necessary. Return to the game, get HQ crafted gear, start raiding and doing all the content in the entire game.
All tomestone and raid gear does, most of the time, is act as a thing you can boast about because you have more HP and higher damage.
Occasionally you need it for an ultimate but these are pretty rare and that's assuming you even do those when they release.
Yoshi-P said he could write a book about how important the weekly cap and tomestone limits are.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


