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  1. #1
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70

    Weekly Cap Token

    Hi,

    After a long break i'm coming back to see what's new and i'm still surprised that weekly token cap system hasn't changed.

    So here's my question to the community: would you like to see a system like others games has, that push the cap by 450 more each week ?

    An concret example;
    Week 1: Cap at 450
    Week 2: Cap at 900
    Week 3: Cap at 1350
    etc...
    Until a new season comes up.

    That way, anyone that did a break could come back and catch up their mate.

    What are you thought about this ?

    *Invoke the Dev. Team*


    (2)
    Last edited by Nexxus; 02-23-2021 at 09:00 AM.

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #2
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    No it makes raiding too easy.
    (3)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    nope. system works fine as is.
    (9)

  4. #4
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Considering this is something that has come up again and again (and again and again...), I don't really foresee it being changed anytime soon, if at all.
    (0)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nexxus View Post
    That way, anyone that did a break could come back and catch up their mate.

    What are you thought about this ?

    What would you need to "catch up" for?

    If you're gonna run EXes your old gear will probably do (assuming your break wasn't too long).
    If you're going into Savage you can do that with a crafted set.
    If your iLVL is a little too low still, you can run some eden normal and get a quick boost.
    If you're trying to gear up for Ultimate you should be playing and practicing with your team instead of taking an extended break.

    So aside from the fact that you don't really need to catch up on Tome Gear, they can't make it too easy for people to catch up or why would people play through the segments when the cap is lower? If they can just take a break for a month and come back and be in the same place as the people who were playing, SQEX would be losing / risking a lot of sub money so they're really not gonna be all that compelled to do this.
    Like... maybe raising the cap after the 7 week mark when people can get their tome weapon with tokens might make more sense, but not by the large increments you suggested.
    Quote Originally Posted by Nexxus View Post
    Week 1: Cap at 450
    Week 2: Cap at 900
    Week 3: Cap at 1350
    I also wonder what something like this would do to the amount of tomes each piece would cost. Some level of inflation would be involved, and that would lead to other issues.
    (1)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Considering the cap exists to both encourage monthly subbing and discourage players from feeling a need to grind too heavily, it's incredibly unlikely they will ever change it.
    (14)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by ForteNightshade View Post
    Considering the cap exists to both encourage monthly subbing and discourage players from feeling a need to grind too heavily, it's incredibly unlikely they will ever change it.
    Ding ding we have a winner.

    You can't have people move up in ilevel too fast. It's bad for for allowing savage progression too fast, and more importantly bad for sub revenue. People get bored, and their only 2 jobs got geared so they stop playing or doing weeklies for stuff.
    (5)

  8. #8
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by technole View Post
    You can't have people move up in ilevel too fast. It's bad for for allowing savage progression too fast, and more importantly bad for sub revenue. People get bored, and their only 2 jobs got geared so they stop playing or doing weeklies for stuff.
    at the increase the OP suggested, yes, this would be a big problem. As you point out, a lot of people only have 1 or 2 jobs that they play, others such as myself though play a lot of things. Melee classes are pretty much the only thing I don't really play beyond leveling.

    While I 100% don't expect them to, I don't think it would hit the sub count to hard if after 4 months, which I think is around the same time the Alliance Raids hit after a new Weekly Tome is introduced, they upped the cap like they do in X.5 timeframe. 4 months would be long enough to get everything, including both rings, for your main job so it wouldn't increase the ilvl of anyone doing Savage.

    Do people need that ilvl increase for their off jobs, well no, but it does feel good to not gimp yourself by playing those off jobs simply cause weekly tomes say so. My i513 on DNC is more than enough to do the content I run so I've been just buying rings for every armor type to inflate the ilvl of my off jobs. Would just be nice to know that if I wanted to, I could outfit my DNC main and then 4 months later work on getting something like SCH or GNB up in a relatively faster time
    (1)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,260
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It's just not necessary. Return to the game, get HQ crafted gear, start raiding and doing all the content in the entire game.

    All tomestone and raid gear does, most of the time, is act as a thing you can boast about because you have more HP and higher damage.

    Occasionally you need it for an ultimate but these are pretty rare and that's assuming you even do those when they release.

    Quote Originally Posted by technole View Post
    You can't have people move up in ilevel too fast. It's bad for for allowing savage progression too fast, and more importantly bad for sub revenue. People get bored, and their only 2 jobs got geared so they stop playing or doing weeklies for stuff.
    Yoshi-P said he could write a book about how important the weekly cap and tomestone limits are.
    (1)

  10. #10
    Player
    Vidact's Avatar
    Join Date
    Feb 2021
    Posts
    6
    Character
    Ikaros Vidact
    World
    Zalera
    Main Class
    Scholar Lv 80
    If anything, let me hold more then 2k poetics at one time.
    (7)

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