

You are asking for new classes then, which will have their own jobs as well. I do believe they plan on doing that tooThe armory system as it is now will restrict future jobs too much. I dont want to be playing "Dark Knight" using your example, with a bunch of Marauder or Glad skills with 5ish Dark knight skills. If its going to be a bunch of reused skills over and over again then No thanks! Id rather see jobs with their own 10-15+ unique skills.

That goes back to the problem that classes are just stepping stones.
Maybe they should remove a few abilities from the base class for each respective job relative to the role of the job. So for PLD remove 3 or so offense oriented abilities (though, aside from ws's, gld would have to HAVE 3 offense oriented skills, as pointed out, the classes are rather specific too) and replace them with 3 pld oriented abilities, those plus 5 pld abilities would help the jobs feel even more different from one another and more so from the base class. Maybe even do the same with a few of the traits.
I really like the concept of multiple jobs per class, and also freeing up weapons instead of the who armory's "weapon equals class". It was a good idea, but it doesn't fit any more.
I do CERTAINLY like not having to level up 20 different jobs to be able to see all the content for those. I don't have the time, nor ever did to put countless hours into grinding just to see a sliver of story and then back to countless grinding. Being able to switch up my job for another while still progressing in the other(s) really helps keep things both interesting and flowing.
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