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  1. #291
    Player
    Veronica's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Cutie Q'ueue
    World
    Faerie
    Main Class
    Arcanist Lv 90
    With all the attention in this thread, we deserve a dev response eventually!!
    I support this 100% and +thumbs up to the OP.
    (1)
    Check out my Youtube:
    http://www.youtube.com/user/NewbVeronica

  2. #292
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    @Velhart: I agree with how you feel and understand where you're coming from, but let's not dwell on the attention the reps have given other threads. We should just continue to support the idea and go from there. If only to keep anyone from getting the silly idea of locking a thread like this one.

    Moving on, I've been mulling over whether this should apply to weapons as well. I'd be totally for it, if only because I like the Steel Longsword I used while leveling. I'm not a fan of the winglet, nor the weirdly shaped Ifrit's Blade (which I don't have). Something about the longsword's simple design really calls out to me for some reason.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #293
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duelle View Post
    @Velhart: I agree with how you feel and understand where you're coming from, but let's not dwell on the attention the reps have given other threads. We should just continue to support the idea and go from there. If only to keep anyone from getting the silly idea of locking a thread like this one.

    Moving on, I've been mulling over whether this should apply to weapons as well. I'd be totally for it, if only because I like the Steel Longsword I used while leveling. I'm not a fan of the winglet, nor the weirdly shaped Ifrit's Blade (which I don't have). Something about the longsword's simple design really calls out to me for some reason.

    Same here. I've always hated how Ifrit's Harpoon looked, and the LL Trident isn't too awesome looking either. The Garuda lance though... that thing is sexy.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  4. #294
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I wouldn't be against the weapons, but I don't feel the need as much as the outfit, but that's just me, but of course if you are doing one, MIT as well do the other
    (0)

  5. #295
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    /looks out Militia robe.

    Jinrya Geki>> ...it's blue...

    /sees this thread again.

    We need vanity slots. How am I supposed to be a Red Wizard, dressed in blue!?
    (1)

  6. #296
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    /looks out Militia robe.

    Jinrya Geki>> ...it's blue...

    /sees this thread again.

    We need vanity slots. How am I supposed to be a Red Wizard, dressed in blue!?
    I recommend creating a color blindness spell cused with All-purpose blue dy, thus switching the color green with blue in the blindness... It is ALL-PURPOSE blue dye, after all.

    On topic, i have really no issues with vanity slotting weapons, i often feel the same that i enjoy more simple-shaped weapons that are well decorated (i really like the Twin Adder LT sword. so that should give some insight)

    I also wonder if we should discuss the pluses and minuses between systems such as Vanity slots apposed to things like "skin swapping" which in other games removes 1 of the items from the game completely.

    One of the bonuses for a player with vanity slots is the ability to swap back and forth more often. Also fairly good for Role players because you can be more fluid with possible changes needed at the time. Also good for those who enjoy making media (Screen shots and movies) seeing as you can swap out for a particular shot but move back to perhaps your everyday personal choice.

    THe bonus side for a re-skinning, so to speak, is more on the Developer side. By requiring a system or NPC to do so, they can set a Gil sink of some sort, removing currency from the game. Also removing one of the items extends some assets use by sending those players back for drops if they want to have a new armor skin/new stats.

    I think the question we would want answered is which of the above would be prioritized by SE if they decide to endorse either possibility. And which the players would prefer both for them selves, and for the game itself.

    As a one time avid Roleplayer who enjoyed giving personality to my characters, i prefer Vanity slots myself. Re-skinning or replacing skins usually led to swapping one static choice for another, albeit one i prefered. But i find theres great fun in being able to alter ones look more often.

    What do you think?
    (2)

  7. #297
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Ya I prefer vanity slots especially since material already is technically a way of real inning something with stats from another item. Also in regards to vanity slots and material, I ink it would be good that you need to spirit bond the item before you can have it as vanity
    (0)

  8. #298
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I'm off and on when it comes to weapons. I don't mind either way.
    (0)

  9. #299
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Velhart View Post
    I'm off and on when it comes to weapons. I don't mind either way.
    The funny thing about the weapons is that the "same weapon type" restriction would work perfectly with how the armoury system is designed.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #300
    Player
    Buttons's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    294
    Character
    Buttons Taru
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    So many likes already, bump for this week.
    (1)
    http://buttons-tarutaru.blogspot.com

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