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  1. #1
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Duelle View Post
    I don't think this risk is as significant as some make it out to be. I've PvP'd with transmog gear on and doesn't change the dynamics between who can hit you from range and so on. Doesn't really affect PvP performance in any way, really.
    I agree, it has worked fine in other games, I don't see why it wouldn't here. I mentioned it only because I feel that this is the only complain that the naysayers have. I myself don't foresee any other problems that can arise from this appearance slot/ transmogrification system. I would love to hear the position of the developers on this. Maybe they have some amazing explanation to disagree with us that we haven't thought about, we're all ears.

    In the future though, I think all MMOs should have this option. Almost every MMOs runs into the same exact problem of having everyone look the same, or having everyone go around with mismatch gears. Some people that don't care about appearances don't mind, but others care about roleplaying appearance very much.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Hycinthus View Post
    In the future though, I think all MMOs should have this option. Almost every MMOs runs into the same exact problem of having everyone look the same, or having everyone go around with mismatch gears. Some people that don't care about appearances don't mind, but others care about roleplaying appearance very much.
    I personally want to see an MMO that takes the step Bioware never did with the mod system for TOR. A system where gear has slots where you can allocate things with stats to decide the level and stats of that piece of gear. Sure, the grind becomes less about gear and more about these components with stats, but people would still compete to gear with unique appearances, and people like me can build their personal set and save the world while wearing it. *nod*
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)