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  1. #1
    Player
    hythrain's Avatar
    Join Date
    Feb 2021
    Posts
    25
    Character
    Kyahre Hythrain
    World
    Cactuar
    Main Class
    Scholar Lv 90

    What healer skills were removed/changed with Shadowbringers?

    So I never really got into Heavensward or Stormblood until AFTER Shadowbringers was out. As a result, I never knew a lot of the skills healers had prior to the Great Homogenizing that was Shadowbringers.

    Since I'm trying to put together something regarding healing that involves the old skills, though, I need to be able to read through all of the old skills and how they worked. Yet I can't seem to find spell lists that are before 5.0, unless they're explicitly 1.0 (which does me no good).

    If anyone knows where I can find a list, or just happens to remember themselves, can you share with me? I need a complete picture for all three jobs.
    (0)

  2. #2
    Player
    AutumnsHollow's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Autumn Hollow
    World
    Siren
    Main Class
    White Mage Lv 90
    This is from ARR to now in random order that I remembered:

    White mage - stoneskin, mass stoneskin, shroud of saints, protect gave defense and magic defense due to trait, virus, eye for an eye, aero, aero 3, blizzard 2, thunder, damage fluid aura, cleric stance, plenary indulgence was very different and useless, kinda like an awful stacking version of horoscope, fluid aura was a damage off global cooldown, bension got changed a little I forget how, stone inflicted heavy, break

    Astro - disable, virus, eye for an eye, lumunios aether, time dilation, all cards had different effects: spear reduced timers on cooldowns, balance was damage up, arrow reduced GCD, ewer restored MP, spire restored TP, bole gave flat mitigation, lady was an ogcd heal, lord was an ogcd attack, royal road effects, sleeve draw, gave you a random card in draw, spread, minor arcane slots, and a random royal road, aero, blizlzard 2, cleric stance, attacks used to be nerfed and mp costs were reduced under light speed, malefic used to be longer cast, celestial opposition was used to increase all buffs you cast on yourself and applied on others duration, this includes food buff, lucid dreaming, lightspeed, regen durations, etc, protect was physical only, collective unconcious only gave regen or mitigation depending on sect, break,

    Scholar - shadowflare, bio, miasma, bio 2, aero, eye for an eye, thunder, blizzard 2, bane, selene haste, selene silence, selene esuna, another selene skill that got changed to esuna because it was useless, cleric stance, lustrate was percentage based, protect was physical only, super virus, break

    I'll edit my post if I remember anything else.
    (0)
    Last edited by AutumnsHollow; 02-21-2021 at 08:28 PM.

  3. #3
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I can confirm Astro and have a good shot at whm and sch. Something to bare in mind is SE homogenised a bit in 4.0 and doubled down in 5.0 when nobody wanted or needed that

    Also SE removed the ability to have lower level versions of spells on your hotbar. So astro in hw for example had combust 2 and 1 separate as opposed to an upgrade as now

    Ast lost Celestial opposition (stun+buff extender) Time dilation (extend buffs)
    The arrow, spear, spire, ewer and bole with spread and royal road. Lord of crowns and lady of crowns (speed buff, crit buff, tp regen, mp regen, defence buff, hold a card, sac a card to buff hte next, a 300pot attack and a 500 pot heal)
    Sect buffs
    Exalted detriment (a faster esuna)

    In the transition from 3.0 to 4.0 ast lost
    Disable (functioned like reprisal)
    Luminiferous aether (better lucid)
    Stella (second attack!)

    Whm lost most of its abilities in sb. 3.0-4.0 it lost
    Cleric stance
    divine seal (returned now as temperance)
    shroud of saints (turned into lucid)
    Stone skin 1, Stoneskin 2 (provided shield, like divine benison)
    Eye for an eye (Mitigation for the tanks too stupid to use mitigation)

    In 4.0-5.0 it lost
    Aero 3 (aoe dot, stackable with aero 2)
    Protect (and its shell upgrade)
    fluid aura (its useless now)

    Sch, I'm afraid i don't remember which ones were lost in the sb expansion
    Miasma 1 and 2 (dots)
    Shadowflare (aoe dot and slow)
    Bane (spread dots and do damage)
    SELENE (a whole other fairy! with 4 actions)
    leeches (esuna)
    Pet controls
    Rouse (pet buff)
    Silent dusk (a silence interrupt)

    I think there's more for sch and whm but this is just off the top of my head. Needless to say it just goes to show that SE likes removing things and booting stuff up X many levels in order to pad out a job
    (0)
    Last edited by Recon1o6; 02-21-2021 at 08:32 PM.

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,432
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Gunbreaker Lv 90

    Some of them aren't accurate anymore due to job reworks or skills being added back in, but it should still be accurate for healers.
    It also doesn't take into account abilities that had their effects changed like Eos' Embrace nerfs or changes to AST's cards and Celestial Opposition.
    (4)
    Last edited by Absurdity; 02-21-2021 at 09:12 PM.

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,844
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Absurdity View Post

    Some of them aren't accurate anymore due to job reworks or skills being added back in, but it should still be accurate for healers.
    It also doesn't take into account abilities that had their effects changed like Eos' Embrace nerfs or changes to AST's cards and Celestial Opposition.
    complained how much they destroyed MCH didnt know SCH lost so much RIP
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,432
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jirah View Post
    complained how much they destroyed MCH didnt know SCH lost so much RIP
    I guess SCH technically got Rouse back in the form of Seraph and the 1st skill was to heal your fairy, which you don't need to do anymore. They did however lose Miasma 1 & 2, Shadowflare and every Selene skill with not much to replace them.
    (3)

  7. #7
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    413
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    And bane. So dots on group pulls suuuuuck
    (2)

  8. #8
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    im surprised that chart doesnt list Drk losses as the dark symbol

    because its turned into marauder
    (1)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,432
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Recon1o6 View Post
    im surprised that chart doesnt list Drk losses as the dark symbol

    because its turned into marauder
    Probably because nobody actually knew at the time that it would.
    (0)

  10. #10
    Player
    hythrain's Avatar
    Join Date
    Feb 2021
    Posts
    25
    Character
    Kyahre Hythrain
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Recon1o6 View Post
    I can confirm Astro and have a good shot at whm and sch. Something to bare in mind is SE homogenised a bit in 4.0 and doubled down in 5.0 when nobody wanted or needed that

    Also SE removed the ability to have lower level versions of spells on your hotbar. So astro in hw for example had combust 2 and 1 separate as opposed to an upgrade as now

    Ast lost Celestial opposition (stun+buff extender) Time dilation (extend buffs)
    The arrow, spear, spire, ewer and bole with spread and royal road. Lord of crowns and lady of crowns (speed buff, crit buff, tp regen, mp regen, defence buff, hold a card, sac a card to buff hte next, a 300pot attack and a 500 pot heal)
    Sect buffs
    Exalted detriment (a faster esuna)

    In the transition from 3.0 to 4.0 ast lost
    Disable (functioned like reprisal)
    Luminiferous aether (better lucid)
    Stella (second attack!)

    Whm lost most of its abilities in sb. 3.0-4.0 it lost
    Cleric stance
    divine seal (returned now as temperance)
    shroud of saints (turned into lucid)
    Stone skin 1, Stoneskin 2 (provided shield, like divine benison)
    Eye for an eye (Mitigation for the tanks too stupid to use mitigation)

    In 4.0-5.0 it lost
    Aero 3 (aoe dot, stackable with aero 2)
    Protect (and its shell upgrade)
    fluid aura (its useless now)

    Sch, I'm afraid i don't remember which ones were lost in the sb expansion
    Miasma 1 and 2 (dots)
    Shadowflare (aoe dot and slow)
    Bane (spread dots and do damage)
    SELENE (a whole other fairy! with 4 actions)
    leeches (esuna)
    Pet controls
    Rouse (pet buff)
    Silent dusk (a silence interrupt)

    I think there's more for sch and whm but this is just off the top of my head. Needless to say it just goes to show that SE likes removing things and booting stuff up X many levels in order to pad out a job
    Thank you. This gives me a much better sense of how the jobs were defined.
    (0)

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